Character Concepts: Dwarf Monk

Here is the character summary for Fyst, which I used during a delve playtest with an all-striker party. Masterful spiral increases the range of touch attacks, so I made sure to give him an at-will that has a range of touch (dragon's tail) for some nifty synergy. Otherwise, not much else. Drunken monkey was a no-brainer for this guy: it fits the dwarf-style and is just too much fucking fun not to take.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Fyst Ironfist, level 1
Dwarf, Monk
Monastic Tradition: Centered Breath

FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 15, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.


AC: 16 Fort: 15 Reflex: 14 Will: 13
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Insight +7, Acrobatics +8, Athletics +10, Endurance +8

UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, Heal +2, History, Intimidate -1, Nature +2, Perception +2, Religion, Stealth +3, Streetwise -1, Thievery +3

FEATS
Level 1: Staff Fighting

POWERS
Monk at-will 1: Crane's Wings
Monk at-will 1: Dragon's Tail
Monk daily 1: Masterful Spiral
Monk encounter 1: Drunken Monkey

ITEMS
Monk Unarmed Strike, Adventurer's Kit, Quarterstaff, Cloth Armor (Basic Clothing)
====== Created Using Wizards of the Coast D&DI Character Builder ======

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