I guess its out earlyish? Maybe you can still get it before its fixed.
First things first, the header on the article says "Class Acts: Invoker". Just a typo, and really...fuck it: the rest is undiluted awesome. The exploits are all weapon-ranged, giving them lots of utility while pimping some heavy controller mechanics.
For example, warning shot is a level 1 at-will that lets you take a shot, select an area, and take another shot if a creature moves into that spot. The first attack deals full damage, and I can see characters working together to shove monsters into the affected space.
But wait, there's more!
- Archer's stairway is a level 2 encounter that lets you shoot arrows into a wall that you use as handholds, reducing the DC to climb by a lot. Its a standard action to trigger, but otherwise just does what it does for the rest of the encounter. ( ﾟ ヮﾟ)
- Arrow of the savior is a level 6 encounter that lets you pin a falling ally to a wall, assuming you have an immediate interrupt handy.
- Back on target is a level 16 daily that lets you deflect an ally's attack, allowing them to reroll with a bonus. Thankfully Peter preserves logic by restricting it to only ranged weapon attacks. ヽ(´ー｀)ﾉ
- Defensive volley lets you reduce damage to an ally by shooting the attack out of the air.
As I said, it adds a heavy controller layer to the class. If you're reading this Josh, feel free to power swap before next session. I know you fucking want to.