Posted by : David Guyll June 24, 2010

Simple three-story inn.


  • Bottles: Bottles can be wielded or thrown as an improvised weapon that deal 1d4 damage on a hit. If they are full, the next fire attack that hits the target deals 2 extra damage. Finally, characters can use them to prep molotov cocktails (minor action to prep, 1d6 fire damage on a hit).
  • Chairs: Can be pushed into a monster (Strength versus Reflex), dealing no damage but knocking them prone on a hit. They also grant a +2 bonus on Athletics checks made to jump.
  • Tables/Bar: Difficult terrain. Characters can stand on one without making any kind of check. They can be flipped over to gain cover.

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