While hunting for my intended prey, Gamma World, I also managed to snag a Dungeon Master's Kit, a boxed set that comes with I managed to snag a Dungeon Master's Kit while in search of Gamma World, my intended prey. By it's kit-like nature, it comes in a Red Box-sided box. While it costs twice as much it also comes with a substantially larger amount of content:
- two fold-out maps that depict areas from the adventure module
- three sheets of tokens
- the aforementioned adventure module, in two parts
- a comparatively flimsy Dungeon Master's Screen
- a Dungeon Master's Book
The real treasures are the Dungeon Master's Book and the adventure module, Reavers of Harkenwold.
, Dungeon Master's Guide, and Dungeon Master's Guide 2. So, there's advice on table rules, running the game, the general D&D world, combat, making encounters, designing quests, sample traps, monster roles, and more. Basically, with this I don't need to reference the other DMing books, but also I don't need to go to Player's Handbook for combat, either. The best part? It's got all the rules updates.
Additionally, it expands upon the Nentir Vale, includes the random treasure table from Rules Compendium, and provides some more sample items with rarities. I think it's a great book. It's small, its comprehensive, it's updated. It's the next best thing to having your shit on pdf. My only problem is that if I want a replacement, I have to pick up another DM's kit. Next time, I'll review the adventure, which so far I've only heard good things about. We'll see.