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- Design & Development: The Abyssal Plague
The Chained God, the Abyss, and an associated plague? Why oh why didn't WotC make this into an adventure path? The idea is perfect for one, and it would have been miles better than The Chaos Scar (which I think has potential, just poorly executed). I don't mind WotC publishing novels, as I think they're great for a different kind of D&D fix. Unfortunately, D&D novels have always been hit or miss--too often the latter--and while I think it's admirable to try and get readers to branch out more, I think a better use of their time would have been to apply this concept to the table top.
I know WotC catches some flak for poor adventure design, which frankly I think they do about a good a job as any other RPG publisher out there. Personally, my problem with adventures is that they're too often isolated from each other, relying on the premise that you can easily cobble them for ideas/place them modularly in your own games. As a DM with not a lot of free time on his hands, that's really not what I'm looking for: I want a complete, level 1-30 experience that is designed under the assumption that I will be using it, largely as written, through it's conclusion.
So, in case anyone at WotC reads this, I for one would like to see an Abyssal Plague adventure path (preferably set in the implied setting).