Posted by : David Guyll July 30, 2011
I wrote up some seeker evocations with a desert theme in mind for those that read this blog and actually use third-party/homebrew material. It is a hard class to write for because the concept seems kind of un-refined; you throw axes or shoot arrows, and spirits pop out to beat shit up. That much is made clear in Player's Handbook 3, though some of their powers let them knock critters into the feywild, grow quills, and ignore difficult terrain because the "land recognizes you and your allies as friends". It really makes it difficult to put some boundaries on what sort of things a seeker should be doing, as well as how to explain it.