Posted by : David Guyll August 10, 2011

My response was "somewhere in the middle", because it seems like a good part of what Mike Mearls is musing about already exists in the game--just written in a different way and/or in a different spot--and the other stuff seems fairly situational (likely making it harder to remember, especially if you get a lot of "talents"). I do like the idea of making it more explicit as to what abilities can do; 4th Edition kind of glosses over them and sticks to direct benefits, such as telling you what defense or skill(s) it affects as opposed to giving a broader explanation.

As it stands you can play Dungeons & Dragons without skills at all and just default to ability scores (for example instead of Athletics, just use Strength), and characters can already at least try any skill application except for detect magic (Arcana) or reduce falling damage (Acrobatics). Aside from that being trained in a skill just drastically increases the odds that you will succeed. With the proposed system you still get small bonuses, but you also get some sort of passive benefit.

I like the concept that Mearls is going for. Groups that want a skill-less game can do so, while groups that want skills can choose their complexity (skills as bonuses, skills with benefits, etc). Even better groups can dial the complexity up and down as they want without having to switch between editions. The problem is that groups can already do something very similar with relative ease by removing skills from the game (modifying DCs, of course), sticking with skills, or using skill powers.

My final verdict would depend on whatever edition of the game this ruleset is actually intended for; in 4th Edition I would not like it because players already have to deal with a lot on their plate, and adding skill talents to feats and powers would just bog down things even further. I recall something similar near the end of 3rd Edition, though I never used it and I do not think it was particularly popular. In a theoretical 5th Edition though, who knows?

{ 3 comments... read them below or Comment }

  1. Looks a lot like the SIEGE engine from Castles & Crusades, further cementing Mearls as part of the OSR in my mind

    ReplyDelete
  2. The more Mike Mearls and his WOTC gang talk, the more editions and chops and changes and directions they take, the more I'm beginning just what in the hell kinda D&D they're playing up at that farm. Do they even know the game at all, in any iteration, including the stuff they put out? He says by his own accord that he doesn't do design anymore... is he even reading the stuff getting out there from WOTC? It's just talk, talk, talk while at the same time saying "We want to listen"... meanwhile, you've got the OSR, Pathfinder, edition wars... yadda yadda yadda... for a dude who says WOTC want to listen, I don't really hear a ... word... of feedback from the gamer base coming out of his columns, GenCon or what have you.

    ReplyDelete
  3. @Olodrin: Never played C&C, and while I know Mearls (and basically everyone up there) played all editions I do not think that he is "part" of the OSR (such as it is).

    @Anon: Rule of Three and Legends & Lore have both included feedback, so...I am not sure what exactly has you so upset.

    ReplyDelete

Followers

Recent Comments

bloggerbloggerRecent Comments Widget

Popular Post

Blog Archive

- Copyright © Points of Light -Metrominimalist- Powered by Blogger - Designed by Johanes Djogan -