More good than bad, this time around. The bullet list I can get behind, although some people are contending the part about relating to "archetypal characters, stories, legends, and myths". What is more interesting to me is the second list; A cleric's abilities being reflected by her god? I like that. I also like the idea of subtle, indirect magic. Fits the mantra god(s) working in "mysterious ways" and what-have-you (though summoning monsters, animating the dead, and calling down divine fire do not particularly sound subtle).
What I am more iffy on is the parts about being an armored warrior and healer.
When it comes to armor clerics have always been able to wear the heavy stuff, whether it was up to plate (OD&D and 3rd Edition, maybe 2nd?), or stuck with chainmail (4th Edition). While the article just mentions them wearing armor and packing shields, it seems to be, ahem, "heavily" implied that it will be up to plate again. My question is...why does the cleric need to wear heavy armor? Clerics of Moradin, Heironeous, or Bane I can see, but what about Melora, Obad-Hai, Sehanine, and other gods of natural forces? How about Ioun, Yondalla, or Vecna? Do you envision clerics of Olidammara (god of rogues, yo) running around in heavy armor and smacking things with maces?
I think that what a cleric can use should be defined by her god. Nature-based clerics probably wear leather and hide armor, perhaps something a bit heavier, and generally use spears, bows, sickles, etc. Clerics of knowledge and/or magic might wear no armor at all, perhaps having something like armor of faith to bolster their AC, or just be plain easy to hit. Clerics of shadows or rogues would stick to light armor and weapons. Inspiration can be drawn from the invoker and avenger, but I think that the nature- and shadow-clerics might tread on the toes of the druid and assassin...
...which makes me wonder how much his sample bow-using, leather armor-wearing, stealthing cleric of Apollo differs from the ranger (especially after buffs). They have made it clear that clerics and wizards will no longer be able to buff themselves up and outclass the fighter, so hopefully the ranger is likewise not left out in the cold. I am also wondering if said cleric was able to trade out her heavy armor proficiencies for something else, or if it is just "wasted" class features.
For similar reasons about heavy armor, while I know that clerics are "supposed" to have access to healing, but I do not think that they all need it by default. 3rd Edition clerics could opt to spontaneously cast inflict wounds spells, and did not have to take healing at all. I do not mind this so long as clerics who want to heal can get away without dumping cure spells on the fighter, which quickly stopped healing enough to make it worthwhile.