Posted by : David Guyll August 06, 2014
However, given that I have never actually played it (came pretty close though...maybe someday Stonewall the troll shaman will go on a run), today's winner goes to...
4th Edition Dungeons & Dragons
This is easily the most flexible, elegant, intuitive, and robust edition of Dungeons & Dragons, 4th Edition gave the game a much needed mechanical face lift.
Here was an edition where any race could be any class and still be competent, any class composition worked without specialized builds or DM fudging, every class was useful at every level (including fighters), you had an insane amount of customization, magical healing was neither necessary nor even assumed, only a portion of overall character resources were based on "the day", encounters could be built on the fly with precision difficulty (and so could even complex monsters), and so, so much more.
The game still has it's share of problems. If you play by the book encounters can drag due to hit points (and even simple encounters can take a while if you set up entire maps), everything pointlessly scales, skill challenges required some extensive experience and/or know-how to make them work well, magic items were often not particularly noteworthy, and magic still didn't make any sense.
Honestly I could play this again at almost any time: I have enough experience with the game to easily run Melissa through a solo campaign, though I am sure I could scrape up a few players online. Mostly it's just that I've been pretty busy with two weekly games and a weekly board game hangout. Since we are moving in a couple days, we're going to pare things down to one weekly game, so if anyone wants to try my particular brand of 4th Edition lemme know!