Posted by : David Guyll August 05, 2014
I have not played it yet, and I am not sure I will ever get the chance...and I think I'm okay with that.
I like the concept of the 0-level funnel, rolling different dice to represent different attacks, clerics using their magic too often can make it harder to cast spells until they offer up sacrifices or perform noteworthy acts for their god, warriors and their mighty deeds, and how spells require a kind of check, as it made magic actually dangerous and unpredictable.
Unfortunately the downsides drastically outweigh any interesting ideas that might be found: the game uses "funky" dice, like d5's and such, race-as-class, saving throws, spell slots and spell levels, you have to choose from three alignments (Lawful, Neutral, and Chaotic, which are locked in forever once chosen), and there are a shitload of tables.
Yeah, there are tables for the stuff you'd expect, like classes and weapons and such, but there is a fumble table, five critical hit tables, a table of each individual spell, a table you roll on when you learn a new spell, three tables for spell corruption, a disapproval table for when clerics nat 1 their spells, and so on.
Maybe some day I'll play it proper, but...I dunno, I think something like Dungeon World delivers a similar experience without having to constantly flip back and forth through the book.