Melissa wanted to try a higher-level Dungeons & Delvers playtest, so I bumped everyone up to 5th-level, gathered up just some of my giant minis (I left out fire and frost giants...for now), and ran them through something that might be kinda like Steading of the Hill Giant Chief (which I've kinda read but never played).
The party made it through a pair of ogres without much of a fuss, but during the fight against a quartet of stone giants--who were apparently playing smash the tables--the rogue went down, which will hopefully teach him not to rush ahead of everyone else (especially if the bad guys are going next). They pressed on, taking out yet another giant and his guard-dire-bear, before finally confronting and barely slaying the giant king.
Might also stagger talents and skills, so you get a skill at 2nd-level, talent at 3rd, another skill at 4th, another talent at 5th, and so on. This will not only reduce the amount of dice everyone's rolling, but slow down dice scaling (currently 4th-level adventurers will have easily maxed out a key skill).
I've got a playtest adventure nearly ready to go: we'll try it with both tweaks and see how it goes.
Anywho, here's the hill giant stat block:
Attack 11; 13 versus Might; Reach 2, Multiattack 2, Mighty Swing
Mighty Swing: If an adventurer's Defense roll fails by 2 or more points, they are knocked prone.
Multiattack 2: The hill giant can use its Action to make two attacks.
The Ghost has manifested!
Sunken Treasures has been dredged up from the depths!
Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.