One of the players from our Save the Princess, Mario-esque 4th Edition Dungeons & Dragons game was away for the week, so Melissa ran a short, two session crawl that had me and the kids exploring a haunted farm. Normally we'd do this with Dungeons & Delvers, but we've already playtested the hell out of that and she's more familiar with FrankenFourth anyway.
I'd intended to play a human fighter because neither of our weekly campaigns had a fighter for an appreciable length of time, but one of the kids wanted to play a dwarf fighter (his go to for Dungeons & Delvers too) so I shifted gears to a human ranger with the Archery and Beast Companion talents (armor piercing 2 with ranged attacks and a level 1 beast respectively).
We managed to clean everything out without having to stop and camp for the night, which is really good considering that Melissa was basically eyeballing the encounters and monster stats. In the end we leveled up, saved someone captured by a flesh golem because he wanted a bride I think, and walked away with nearly 1,000 sp in swag, a few potions, and a book on making your very own flesh golem (because it obviously worked out so well the first time, that at some point we'll give it a shot, too).
Our daughter really likes a specific mini that we got out of I think the second Reaper Bones Kickstarter: normally we treat it as a wizard, but this time I figured she could play a cleric going down the Healing Domain tree to mix things up and give us some added staying power. Here's a shot of her sheet and mini post-level up:
A few people have reacted to FrankenFourth under the assumption that it's a 4E D&D hack. We started with 4E, but quickly deviated from it, stripping out almost all of the complexity in the process. What you see is the essential bits of her character, which fits nicely on a third of a sheet of paper.
You got her stats, Reflex Defense (what you gotta roll to hit her), Armor (reduces damage taken most of the time), Wounds (some comes back with long rest), Vitality (comes back with short rest), and to-hit-and-damage. The boxes at the bottom represent her Favor: when we take damage, she can check one off and reduce it by 1d4.
She wanted to befriend the skeledog, so she's multiclassing into wizard to start going down the necromancy tree in order to get undead minions (thanks to Jacob, the player of Humal in our Age of Worms playtest campaign, for helping "flesh" it out).
A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.
The Cleric is out! Next up, The Paladin and probably The Mimic, after which we'll run another class vote.
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).