Posted by : David Guyll June 26, 2016

In A Sundered World, some races have a fixed race move, like the kytheran's made, not born, and the tarchon's call of battle. Others let you choose from a handful, namely the cambion (you pick a sin) and ishim (you pick a domain).

Elves were in the former camp, but in the upcoming more-race-and-class-stuff supplement you'll be able to choose whether to stick with at the edge of sight, or replace it with coral's emissary (the only restriction is that you gotta choose at 1st-level):


Coral's emissary lets you swim in the astral much more quickly than you normally would by drifting (mechanically, it lets you defy danger using DEX instead of INT when you're drifting if you want to), and you can also breathe underwater.

A few moves build upon coral's emissary, but of course there are plenty of others that let you, for example, use DEX when you hack and slash with certain melee weapons, give you a backstab-like ranged attack when you snipe, shape your limbs into ironwood weaponry (and cover your skin in bark), transform into something akin to an enthollow, and more.

If you have any race/class/move/equipment suggestions, or things you want us to clarify, let us know: even though there are currently over 250 new moves (in addition to new gear, including vehicles), there's still time to add more stuff!

Announcements
If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.

The Cleric is out! Next up, The Paladin and probably The Mimic, after which we'll run another class vote.

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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