Dwarven Forge: Dungeon of Doom, Part 1

Got the first part of our Dungeon of Doom Kickstarter haul in a few weeks ago, which for us means Encounters 1-6 (the Shrine and some other stuff is coming later). It's all "dungeon" themed, so a good chunk are walls and floors (which we have plenty of), plus some neat additions and accessories.

Let's start with the most boring-but-essential-dungeon-bits: floors and walls.

The 2 x 2 tiles--floors, floors with one wall, and floors with a corner wall--are the least changed:


The new tile is on the left, classic is on the right. Easiest way to tell us to look at the sides of the floor: the new ones have a brick pattern instead of just being smooth. We got a bunch of 1 x 1, 1 x 2, and 1 x 4 floors, as well as a pair of 4 x 4 floors, and a few 1 x 1 and 2 x 2 columns.

We've never had cause to use any of the smaller floor bits (except when building sewers), but maybe it'll come up with some of the newer tiles.

Most of the 2 x 2 single wall and corner walls have columns added at the ends and corners, but are otherwise like the "classic" versions:


The one on the right is actually a new one (see the brick pattern), I just didn't realize it until now.


While Dungeons of Doom doesn't have corner-walls without the columns, there are freestanding corner walls that you can place on blank 2 x 2 floor (or anywhere there's room and you want a corner wall, really). These free-standing walls are also magnetic (which I'll get to in a sec).

Instead of free-standing single walls, which are prone to just toppling over, for Dungeons of Doom they extended them a bit and put metal tabs on the bottom for some added stability.



Tada!

Now that wall with the lightning bolt symbol on the tab? That means that it's magnetic, so you can slap on magnetic accessories like traps, levers, and runestones.



Some of the 2 x 2 corner walls have magnets, too, and they're easier to pick out than the walls. Here's a magnetic corner:


Both a magnetic and new-style corner for comparison:


And the corner with a lever attached:


In addition to magnets, some of the wall tiles have sockets for LED accessories:


I originally saw these with the castle Kickstarter, where they included a gatehouse and pillars with sockets, so it's nice to see normal walls that are easier to use in dungeons. Here's an example using a snake-ball:



We've only been painting the snake-balls, but it also came with some rune stones and torches, and if you backed the castle Kickstarter you'll have more from that. It's great because you can swap them out or just not even use them for a bare wall. Or make a kind of puzzle where you have to plug in something in the wall for light, open a door, make it possible to harm a monster, etc.

The downside is that painting the LED bits is kind of a pain, because you gotta be careful to not get paint on the flames or whatever you want glowing, but without several layers the light bleeds through.

Like the castle Kickstarter you also get some floor tiles with plugs:




We've only got snake statues so far, but they work with other floor-LED stuff.


The floor piece on the left is from one of the castle accessory sets. I think the necromancy one.

Here's a unique tile--as in, we only got one--with both a magnetic wall and some LED sockets:


With a lever...


...rune stone...


...and blade trap.


Here's a pair of snake balls:



Continuing with bread-and-butter bits, doors. Like the new style walls they're flanked by columns. If you're like me you have an entire drawer brimming with doors, which was why I was pleased to see corner doors:


Technically the original resin sets have small doors that only ate up a half space, but they weren't stable and my kids drop stuff. Plus I sold all my old resin sets last year. These are great: easier to place and use without falling over.

Another really neat door-like tile is this modular 2 x 4 space archway. You can have it open for a two-space wide arch:


Remove the arch part to get a slightly larger opening:



You can fill it with double doors (yay, finally some double doors):


And when it's empty it can fit this altar thing:



The altar isn't big enough to hold much (you can fit one of those little Dwarven Forge chests, but that's about it), but could be used as a spot where the adventure or campaign's McGuffin is, or make it a hidden passage that leads somewhere else (maybe they have to put something in it to get the door to open).

We got a few wall tiles that are like arches, but you can slot a wall or portcullis in:




And that's enough for now. Overall we're way more satisfied with this than the TableScape Kickstarter: there's more to work with and it's just easier to use (with TableScapes we could barely get a few rooms going, and there's not enough walls to fully enclose the cart rails).

The magnets, LED accessories, and modular bits are great whether you're just getting into Dwarven Forge or already have a bunch of tiles.

Next time I'll show off more LED stuff, floor traps, the trap stand, smaller walls, bridges, ramps, nets, and whatever else I forget this time.

Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

Our latest Dungeon World class, The Apothecary, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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