tag:blogger.com,1999:blog-1790030420507335953.post1787410260511365519..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: FeatsDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1790030420507335953.post-78567161710381112522013-04-16T20:06:54.866-07:002013-04-16T20:06:54.866-07:00Yeah, I get that some people do not want to juggle...Yeah, I get that some people do not want to juggle feat benefits on top of everything else and that, even worse, it can be a tricky thing to balance static modifiers to more flexible exploits.<br /><br />Even so, I would still be much happier if every class had flexible options.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-16065670353925108572013-04-16T11:34:36.300-07:002013-04-16T11:34:36.300-07:00On one end are people like my buddy Al, who really...On one end are people like my buddy Al, who really doesn't like a lot of options. He does best with things that get marked on his sheet and don't change. On the other hand, I'd be the one with a table full of book sopen to figure out what I wanted to do with my character. I've been known to program my character sheest in Excel so that the numbers auto-adjust as I activate different abilities that interact with each other. Most people are somewhere in between.<br /><br />Part of the problem is how feats affect the power curve. Simple feats that just simply adjust a number can be abused with other features when somebody is trying to brrak the game. They affect the power curve. If you assume people don't take them, then those that do have an advantage and they can potentially get a big advantage. If you set your power curve assuming that people do take them, then you start depowering the guy who went for other options.Philo Pharynxhttps://www.blogger.com/profile/14785954267292226321noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-82032919636347823262013-04-16T07:08:52.119-07:002013-04-16T07:08:52.119-07:00Choosable talent trees instead of feats sounds lik...Choosable talent trees instead of feats sounds like a great idea.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-87654604058135009432013-04-15T21:38:36.396-07:002013-04-15T21:38:36.396-07:00I expect that it will at least make it into a pack...I expect that it will at least make it into a packet, maybe 2-3 packets from now, and then they'll see problems and develop it another step or two further, and then they'll drop it and move on to another big idea. My evidence for this is the <b>many</b> incarnations of expertise/martial damage dice that brought us to what we see now, and the many phases of enthusiasm that they've come through along the way. Even more so with the many incarnations of Sneak Attack, sometimes as a core function and sometimes optional.Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-33325759221821688882013-04-15T21:03:03.456-07:002013-04-15T21:03:03.456-07:00I am hoping that his is one of those "lets ju...I am hoping that his is one of those "lets just go crazy and see how people react" experiments that will putter out before it actually hits a packet (or, if it makes it into a packet, gets removed for the following one).David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-66455207846980787492013-04-15T20:34:18.617-07:002013-04-15T20:34:18.617-07:00Well, I agree with you, and the (let's say, &q...Well, I agree with you, and the (let's say, "not statistically significant") people I've talked to are pretty much on the same page as well. If feats are a way to max out ability scores, players are going to see that as "mandatory," and start treating the distance between their starting score and 20 as the number of feats they'll be taxed to be "good enough." I'm really very surprised at Mearls & co. for committing what I see as a glaring misunderstanding of player psychology on this point.Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.com