tag:blogger.com,1999:blog-1790030420507335953.post1977809463507704258..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Geography Of A Sundered WorldDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-1790030420507335953.post-22498744345068889372013-06-21T07:21:19.858-07:002013-06-21T07:21:19.858-07:00If only I had a time machine to the future...
:)If only I had a time machine to the future...<br /><br />:)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-27958956302711638172013-06-20T19:06:38.108-07:002013-06-20T19:06:38.108-07:00Oh yeah. And write up power blocks for Danh's ...Oh yeah. And write up power blocks for Danh's serpent powers, the magic items, some of Lothelle's stuff that I wrote up but did not get a chance to reveal before the campaign ended, monsters on Acamar, clockwork horrors, and more.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-48573695998368572562013-06-20T18:55:57.235-07:002013-06-20T18:55:57.235-07:00Wait... are you actually going to refine Josh'...Wait... are you actually going to refine Josh's class from the ASW posts?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-43278089744179680472013-06-20T16:47:22.109-07:002013-06-20T16:47:22.109-07:00For Dungeon World vehicles will have tags for the ...For Dungeon World vehicles will have tags for the various engines, as well as a simple system for constructing and using a vehicle in play. For Dungeons & Dragons, they will affect things like speed, fuel, and ideally things for using them to power magic, weapon systems, and the like.<br /><br />Not every area is equal. Some settlements will have many paragraphs going into the people, places, adventure hooks and the like, while others will just get touched on so that DMs can flesh them out how they like. <br /><br />I had not thought about maps restricting creativity...might still be useful for Horizon due to its multiple tiers. If nothing else that is one less thing for us to worry about. :-P<br /><br />The idea is that if a place is not interesting, there is no reason for us to bother including it. DMs can crank out generic villages just fine on their own: the goal here is to make places that spark interest and get creative juices flowing.<br /><br />For Dungeon World, I am working on a sorcerer and warlock class. For Dungeons & Dragons, expect an "Essentials" warlord, serpent shaman, red dragon-themed wizard magic, magic items, and other stuff refined from homebrew material from the original campaign. <br /><br />At the least, we keep thinking up new things as we write.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-74146639308847396602013-06-17T06:05:35.113-07:002013-06-17T06:05:35.113-07:00You actually want my full opinion?
here goes.
The...You actually want my full opinion?<br />here goes.<br /><br />The vehicles look awesome, but I don't have the book that includes the full vehicle rules. Unless I'm missing something...<br /><br />Some of the areas should be no more than a paragraph for good DMs to flesh out, but I'm not very good at that sort of thing so I'd like comprehensive info on the more important/interesting sites, such as that one dead city, Horizon, Astrazalion, Gloomwrought might be here with some changes as well, and some unique adventure sites. Not just politics, but also basic NPCs that have quests to give, or just bartenders and innkeepers. The more quirky the better!<br /><br />I'm not that big a fan of city maps. Maps only restrain the city. They restrict the potential for spur-of-the-moment invention and creativity. Sharn is the only exception, since they're only district maps.<br /><br />I think that the small villages should be just as interesting as the bigger cities and corpse stars (big fan of those as well) in their own heroic-tier way.<br /><br />If there are some setting-specific feats, Paragon Paths, and Epic Destinies, or at least advice on modifying some of the fluff, that would also be great.<br /><br />My 2 cp.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-87196158334662717902013-06-16T15:35:20.571-07:002013-06-16T15:35:20.571-07:00Well since we are still in the middle of writing s...Well since we are still in the middle of writing setting info, what type of stuff would you want us to map, elaborate on, or include?David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-33428009728830785742013-06-16T14:19:25.708-07:002013-06-16T14:19:25.708-07:00I am the same anonymous from all the posts above (...I am the same anonymous from all the posts above (just to clear that up).<br /><br />I'm not completely sure that I'll be able to pitch the setting properly to my group, but I will try after we're through with this campaign. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-41320165061302832972013-06-16T12:14:58.064-07:002013-06-16T12:14:58.064-07:00Eberron presents a nearly insurmountable level of ...Eberron presents a nearly insurmountable level of awesome for another setting to compete with. We are just happy that gamers have rooms in their lives for more than one setting : )<br /><br />As for the idea of the Sundered World being shaped somewhat like the milky way, but with the Maelstrom as it's soft nougat center, I am a fan. I like the idea of having an expanse of wild and unpredictable space that people either need to traverse, or go around because I don't think long range travel in the setting should be point A to point B. In a setting like a Sundered World, just getting to the adventure should be an adventure in and of itself.<br /><br />I can kind of picture planetoids moving in non-concentric, independent orbit, often eclipsing eachother and that light and heat come from the maelstrom. A campaign front could be the impending danger of two planetoids colliding, or that instead of orbiting, they are being slowly and inexorably drawn into the abyss.<br /><br />As for the Far Realm...I don't think it should be part of the cosmology at all. I think the relationship between the Far Realm and the Sundered World should be like the relationship between our world and Abeir-Toril: a completely separate reality. I like the things from beyond to be utterly alien in ever possible way.<br /><br />Anonymoushttps://www.blogger.com/profile/03536378427956676957noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-37347891102637166352013-06-13T10:52:40.477-07:002013-06-13T10:52:40.477-07:00Second is better than third. I already posted this...Second is better than third. I already posted this on G+, but might as well repeat here that we are at 40 of a projected 150 pages. David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-4684717333187933172013-06-12T05:28:24.103-07:002013-06-12T05:28:24.103-07:00The setting just gets richer with every post. I...The setting just gets richer with every post. I've said it before and I'll say it again: If Eberron were less awesome, this would be #1.<br />Still, ASW is still sitting pretty at #2 :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-44598873319079711722013-06-11T20:22:16.563-07:002013-06-11T20:22:16.563-07:00I would have the Abyss in the center, and the Far ...I would have the Abyss in the center, and the Far Realm beyond the edges of creation, kind of how the Wyld works in Exalted. Of course, there could be multiple mouths leading to separate parts of the Abyss.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-14038629003744718752013-06-11T06:22:58.416-07:002013-06-11T06:22:58.416-07:00I like that idea. You know, some believe that a bl...I like that idea. You know, some believe that a black hole exists at the center of the milky way. That could be either the Abyss or the Far realm?<br /><br />I think that the potential adventure ideas make it worth the trouble to map elevation.<br />Adventurers might make a mistake traveling to a certain dangerous layer, or maybe they were tricked?<br />Just use the same tricks that WotC used to map Sharn.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-56302685204438932322013-06-10T16:58:39.716-07:002013-06-10T16:58:39.716-07:00Another model I had considered was to shape the &q...Another model I had considered was to shape the "landscape" similarly to our galaxy, with the Elemental Chaos in the center surrounding the Abyss. This follows the idea of the Astral Sea having a kind of plane/horizon that inert matter settles to (making it more similar to an ocean).<br /><br />If nothing else, being able to largely ignore a myriad of differing elevations would make it easier to map.<br /><br />Yet another model is more akin to 3rd Edition's Astral Plane, with everything scattered about wherever. Here the Elemental Chaos would not be one place, or even a "layer". I would imagine numerous elemental maelstroms floating about, occasionally ejecting pulses of matter similar to how some stars unleash bursts of radiation or solar flares.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.com