tag:blogger.com,1999:blog-1790030420507335953.post2555598522508991823..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Dungeons & Delvers: Abstract Encumbrance System (Also Armored Wizards)David Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1790030420507335953.post-17600801666591256482019-03-07T14:01:34.507-08:002019-03-07T14:01:34.507-08:00@Kirt,
I don't THINK it's OP. At least r...@Kirt, <br /><br />I don't THINK it's OP. At least right now. Maybe someone will point out some math where the wizards are just too damned good with plate. I'm trying to avoid that by not allowing most Abjurer talents stack with armor, and giving fighters a bit of a buff with armor. But so far in our games no one has even bothered to try the armored wizard.<br /><br />Maybe I'll have to give it a shot next time I play. :-PDavid Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-45554494499695915862019-03-07T13:58:55.350-08:002019-03-07T13:58:55.350-08:00@Kirt,
That's something I've been wonder...@Kirt, <br /><br />That's something I've been wondering, but haven't been able to find any numbers on: about how long CAN you wear plate before it's just do much, on average? I would love to incorporate a mechanic for wearing heavier armor that forces you to take periodic rests, or penalizes you in some ways if you wear it longer than x turns at a time (x being 10 minute increments, so it's easier to track).<br /><br />I TRIED to handle the "carrying versus wearing" thing by reducing the weight when worn: carrying 50-60 pounds on your back is likely harder than wearing it across your body, but then there's a heat concern. That make sense? Am I doing it wrong? Some items will weight x, but are harder to carry (like 10-foot poles) than if you put them in a cart, for example. Trying to make things a bit more logical, without being too complicated.<br /><br />The metal thing, another thing I could see causing a conflict, is using metal implements like bracers and some wands and staves. One of the guys in our playtest campaigns actually has an iron wand that lets him use Wall of Fire.<br /><br />And yeah, not trying to. Ideally I want it to be good, but not make them tankier than fighters and such. I think we've got it in a good place, though I wouldn't mind tweaking armor numbers a bit more. I think plate might strictly speaking not be durable enough, but I don't want fighters in plate to be basically indestructible unless fighting really big monsters.<br /><br />I also don't want plate to be too much of a hassle to be useful though. Part of me just wants to say screw it, it's probably good enough! And move on to something else, like monk talents. :-PDavid Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-9532544472333205122019-03-07T05:41:23.540-08:002019-03-07T05:41:23.540-08:00Yeah, people I know who wear plate armor (actual p...Yeah, people I know who wear plate armor (actual plate) to do LARP fighting don't seem to be less able to do gestures, even full body ones. They walk slower and it gets hot and uncomfortable as fuck, which goes back to weight and some other elements of wearing armor often abstracted into "encumbrance". Wearing X pounds of metal is different than carrying X pounds of metal in a sack; easier in some ways, harder in others.<br /><br />In the same LARP where I saw this, their rule was touching metal of any kind "grounded" magic and that's why mages didn't do it, but that led to stupidity like mages only being able to use bone cutlery. And again, your goal isn't necessarily to keep mages out of armor.Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-8181627357950008782019-03-07T05:36:15.812-08:002019-03-07T05:36:15.812-08:00I haven't read the Wheel of Time series, so th...I haven't read the Wheel of Time series, so the Scarred Lands could have stolen it from them for all I know.<br /><br />Your goals are different than theirs; they were trying to make a world that made the then-current rules make sense. I just thought it was an interesting "solution." You seem happy to let wizards wear armor if it's not OP, which is also a perfectly good way to go.Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-48864254462375542872019-03-07T05:34:02.189-08:002019-03-07T05:34:02.189-08:00This comment has been removed by the author.Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-86219316308935712612019-03-03T12:22:50.378-08:002019-03-03T12:22:50.378-08:00@Kirt,
Now for THIS one what I've seen/read ...@Kirt, <br /><br />Now for THIS one what I've seen/read is that even plate armor doesn't restrict you all that much. I've been strongly considering changing it so that you get full (or at lest most) Dex to all armor, as it was in 2nd Edition. But with the numbers we have so far it could make you just insanely hard to hit.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-3661757318403756332019-03-03T10:04:46.924-08:002019-03-03T10:04:46.924-08:00@Kirt,
That was from Savage Worlds? I remember h...@Kirt, <br /><br />That was from Savage Worlds? I remember hearing about that years ago and for some reason kept thinking it was from Wheel of Time.<br /><br />I guess I'm not trying to figure out ways to keep wizards out of armor, but to make it so that there's a logical cost, and if they really want to there's an upside. I don't expect to see many wizards wearing heavy armor though due to the Abjurer tree.<br /><br />But with the heat thing, how would that work against things resistant/immune to heat? David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-21443993636149116352019-03-02T14:48:31.467-08:002019-03-02T14:48:31.467-08:00Also, regarding gestures: I always imagined that g...Also, regarding gestures: I always imagined that gestures could and did include full body gestures. Certainly ritual magic in real life involves more than just wiggling fingers. If one's entire body is needed, the armor restriction makes more sense, gauntlets or no.Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-70320824663309037982019-03-02T14:46:35.668-08:002019-03-02T14:46:35.668-08:00In White Wolf's Scarred Lands setting for 3e /...In White Wolf's Scarred Lands setting for 3e / 3.5, they had an interesting justification for the armor thing. Arcane magic produced waste heat. If you were wearing armor, you'd cook. Robes had the advantage of being warm but were easy to whip off when you needed to cast. It also justified the "sorceress in a bikini" trope, for better or worse. Divine magic didn't have this issue, so clerics could wear armor.<br /><br />The setting further justified this by linking it to a plot involving the dead titan of magic, that bit isn't necessary to use the justification above. (Basically the titan, which was the source of arcane magic, had been dissipated when killed, and arcane magic itself was trying to bring him back. Every time someone cast a spell, a little bit of energy from the spell was being stolen to do that, and that generated the waste heat. So before the titan of magic had been killed, magic users *could* wear armor, but that was centuries ago.)Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-11781325475643923442019-03-02T14:42:00.358-08:002019-03-02T14:42:00.358-08:00This comment has been removed by the author.Kirt Dankmyerhttps://www.blogger.com/profile/15176693641755312121noreply@blogger.com