tag:blogger.com,1999:blog-1790030420507335953.post4162932497268532143..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Wandering Monsters: Worlds CollideDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1790030420507335953.post-41423461475689879842013-12-21T18:58:28.909-08:002013-12-21T18:58:28.909-08:00Which I would argue hurts the game. Well...maybe? ...Which I would argue hurts the game. Well...maybe? Josh gets turned off by too much mechanical bloat, and a few players end up just asking me or another knowledgeable player to build their character based on a concept, but I know some people can get into REALLY into crunchy games (oh hi, Shadowrun 5th Edition). <br /><br />I wonder would it would be like if they actually made two separate lines? One with barebones, simple things, and one incredibly complicated so that people with different preferences could scratch the same dungeon crawling itch.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-18461984023692649952013-12-21T18:45:17.422-08:002013-12-21T18:45:17.422-08:00Wizards is planning on using gratuitous references...Wizards is planning on using gratuitous references to its other products in the core rules because Wizards is in the business of selling books. Selling books, whether as physical copies or in electronic form via the Insider subscription, is their primary revenue source from DnD. So they will do anything to maintain and increase sales. <br /><br />This is also probably why third and fourth editions have suffered from character and option bloat. Fourth edition has dozens of useless powers and feats, and several ill-balanced classes and races. Which hasn't stopped Wizards from coming out with yet more powers, feats, classes, and races. Because that's what sells books.Anonymousnoreply@blogger.com