tag:blogger.com,1999:blog-1790030420507335953.post4921061639518594474..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Dungeons & Delvers: Conversion Notes & Other StuffDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1790030420507335953.post-4218215988173829902017-08-28T13:23:27.374-07:002017-08-28T13:23:27.374-07:00@Adam: I read in 3E's Unearthed Arcana that it...@Adam: I read in 3E's Unearthed Arcana that it was better to have more AC than using DR, because it's better to not get hit at all than to get hit and shave off a bit of damage.<br /><br />Really I think going all AC would just make things take longer because everyone would miss more. It would also make spellcasters even better because save numbers are less.<br /><br />Neither sounds particularly fun to me. :-P<br /><br />So my 5th-level fighter math is as follows:<br /><br />+2 Strength to start, +1 Strength at 5th-level, +1 damage bonus at 1st-level, +1 damage bonus at 3rd-level, Slayer talent (+1 damage with two-handed weapons).<br /><br />Total is +6, and with a two-handed weapon that's 2d6 damage. Double that for two attacks and there ya go!David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-64768619509423249992017-08-28T11:42:17.276-07:002017-08-28T11:42:17.276-07:00I feel like the game is balanced with the dr in it...I feel like the game is balanced with the dr in it, so if you remove the dr it will be more dangerous and brutal. Also its more fun to hit than to miss so i like the flattened numbers for that reason too. Its just my opion though. <br /><br />What talents does a fighter have to take in order to deal 4d6+12 at level 5? Adam Albrighthttps://www.blogger.com/profile/10912657723300747866noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-14086846548045693742017-08-28T11:27:25.029-07:002017-08-28T11:27:25.029-07:00@Adam: Technically fighters already get auto-scali...@Adam: Technically fighters already get auto-scaling damage (+1 damage at various levels). They also don't have to spend anything to attack, which I know was an excuse people used during the 3E days, but spellcasters in Black Book don't have the same kind of power they did before, and fighters get the damage bonus to everything they do.<br /><br />Plus Multiattack is actually accurate (you don't effectively get a -5 penalty for each bonus attack).<br /><br />So a level 5 wizard could be throwing out 7d6+5 damage spells, but that's on a limited basis, while the fighter with a two-hander could feasibly be doing a total of 4d6+12 damage every round, no problem.<br /><br />I'm not intending on changing the core game to AC-only. This is just a, "If you the GM/group just wants AC, here's what I'd do". I like AC and DR and it's been working really well, but I know there are people that prefer just AC, either because nostalgia or it's a bit faster (no factoring in armor piercing/ignores armor and subtracting things).<br /><br />Same deal for abstract: not thinking of changing the core game, just giving people options IF they want to do that, and it doesn't change much (best light armor is +1 AC and 2 DR, but medium armors can range from +2 AC/2 DR to +3 AC/3 DR, with heavy armor capping out at +5 AC and 5 DR anyway.<br /><br />Also going to do an abstracted weapon list, so people can just go with whatever weapon is close enough and describe it however.<br /><br />I HAD considered a healing thing for short rests, something like older-edition Hit Dice, so when you short rest you roll a class-based die (ie, fighters roll a d10) to determine how much VP they get back, but wasn't sure people would like that.<br /><br />It really depends on how long you want to spend resting on top of the long rest for WP: is that something you'd enjoy?David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-59054763800991005862017-08-27T12:17:33.462-07:002017-08-27T12:17:33.462-07:00I pulled out the black book and compared what'...I pulled out the black book and compared what's in it wroth your suggestions. I think the more simplified list fits better. Maybe if you switch to this system you should raise hp?<br /><br />What if you flattened hp with ac, and gave classes a "Vitaliy value." When you rest you are able to get your Vitality Value" but points back. Adam Albrighthttps://www.blogger.com/profile/10912657723300747866noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-28433582564148341582017-08-27T11:48:24.268-07:002017-08-27T11:48:24.268-07:00I feel like if your going to give auto scaling dam...I feel like if your going to give auto scaling damage to spell casters, the fighters damage upgrades after the first should auto-scale for free too. Maybe it needs an actual talent name at that point to make it more clear. <br /><br />Also if your going to restructure ac back to the old system I feel like you will have to re-structure all of the to hit math OR seperate the rules for PCs and monsters. You could leave the ac of monsters unchanged, and just have some sort of scaling to hit bonus for them to still threaten the party. <br /><br />I will post some more thoughts on the ac change after thinking it over some more.Adam Albrighthttps://www.blogger.com/profile/10912657723300747866noreply@blogger.com