tag:blogger.com,1999:blog-1790030420507335953.post7478675333659039103..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: Class Design ConceptsDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1790030420507335953.post-78442824035924370792012-11-26T16:55:50.498-08:002012-11-26T16:55:50.498-08:00I guess I share the exact same feelings, thanks fo...I guess I share the exact same feelings, thanks for blogging this out! <br /><br />Actually, I differ in that, as it was made, the maneuver-using Rogue was plainly worse than a roguish Fighter. It was mainly due to only one starting maneuver and Sneak Attack being just a nerfed version of Fighter's Deadly Strike. Plus, I felt that the lack of class features (even compared to the Fighter) was really bad. SO I think ANY change to the Rogue may improve it at this point, but let's not be too hasty...LordArchaonhttps://www.blogger.com/profile/04042343401427431749noreply@blogger.com