tag:blogger.com,1999:blog-1790030420507335953.post921363056676562363..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Heroes of Shadow FeatsDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1790030420507335953.post-38236039654991599492011-03-28T20:36:45.622-07:002011-03-28T20:36:45.622-07:00When I run insubstantial monsters, I tend to reduc...When I run insubstantial monsters, I tend to reduce their hit points by a small chunk if its always on, but don't if the monster can only do it once per encounter for a round or two. As for feats, I think that having passive feats that always modify something important about your character--hit points, defenses, attack, damage, etc--make highly situational feats much less appealing.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-43338424751032466382011-03-28T06:33:13.692-07:002011-03-28T06:33:13.692-07:00Insubstantial is one of the worst-applied abilitie...Insubstantial is one of the worst-applied abilities. I get the feeling that when the game designers wrote up the ability, they said "this ability is only going to get used for undead, and they'll all be weak against radiant." However, that isn't what happened. The compendium is littered with monsters that have insubstantial and no weakness, essentially giving them double HP.<br /><br />I suggest that all insubstantial monsters have a significant weakness - for example, 10/tier to radiant or fire or whatever is appropriate.<br /><br />Most of the feats you describe seem to follow the 4e trend of: feats=crap. Which is why more and more you see everyone taking the same set of good feats, plus a few class-specific feats.Paulhttps://www.blogger.com/profile/02001763786534985344noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-79527471884864998612011-03-27T11:38:38.296-07:002011-03-27T11:38:38.296-07:00I try to let the players know about what to expect...I try to let the players know about what to expect out of a campaign. Nothing too specific, as I like to surprise them, but a general idea. For example, I'm running Age of Worms, and have told the players that after the first two adventures that they'll be dealing with a lot of undead.<br /><br />Retraining is also nice for mitigating decisions that just aren't working out, though I let new players change up their characters within the first few sessions if they aren't satisfied.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-50068437896459662682011-03-26T09:51:53.379-07:002011-03-26T09:51:53.379-07:00A lot of people play focused campaigns and adventu...A lot of people play focused campaigns and adventures, and can make use of more focused and thematic powers. In 4e retraining is a snap. So if your ghost-fondling feat pays off for one adventure and then you find out the next one is going to be about fighting orcs or something, you can get rid of it. I wouldn't necessarily call them trap options.Wyatthttp://spiritsofeden.comnoreply@blogger.com