tag:blogger.com,1999:blog-1790030420507335953.post2624001638824448110..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Dungeon World: When You Format An Adventure...David Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1790030420507335953.post-31392572351387825542017-04-13T10:12:02.746-07:002017-04-13T10:12:02.746-07:00@Brian: Glad you dig it!
Agreed: give the GM eno...@Brian: Glad you dig it! <br /><br />Agreed: give the GM enough content to run with it, don't bore them with mundane details. Also, less details lets the GM flesh it out without having to deliberately go through and omit sections (kinda like the DW draw maps, leave blanks agenda).<br /><br />I'm writing up a GM Advice thing, and am going to include this in the part about "only building what you NEED".David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-74501441568152382672017-04-11T20:28:10.701-07:002017-04-11T20:28:10.701-07:00This is an old post, I know. But I just got into D...This is an old post, I know. But I just got into Dungeon World and found this blog and I just HAD to comment on how awesome of a location write up that was. Short and poignant, telling me everything I need as a GM without waxing poetically about mundane crap I'll never use and won't make the game better for anybody.<br /><br />Thank you. I'm definitely going to check out your published material.Anonymoushttps://www.blogger.com/profile/14188921915665747078noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-11470810208886595502015-07-23T22:22:32.919-07:002015-07-23T22:22:32.919-07:00Here's hoping you gave Brandon Kruse ("Da...Here's hoping you gave Brandon Kruse ("DandDDoodles" and "Owlbear") the credit for the map you used of Winterhaven. He deserves it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-23637893176715050792014-05-24T08:05:59.801-07:002014-05-24T08:05:59.801-07:00I'd tend towards specific resources in Trade, ...I'd tend towards specific resources in Trade, just because it helps so much with the description. Trade (fish), Trade (wheat), and Trade (pork) suggest very different places, even without getting into fantastic options.<br /><br />I usually find players heading to locations and then meeting the NPCs there, but it certainly can go the other way ("We're looking for the Duke.") In either case, I agree whichever comes first should reference the latter one if the NPC generally stays at one location.<br /><br />Cheers!<br />KinakKinakhttp://www.metroplexitygames.comnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-34407637392652478392014-05-23T22:51:45.682-07:002014-05-23T22:51:45.682-07:00Oh, the typical barter stuff is in the Craft, Reso...Oh, the typical barter stuff is in the Craft, Resource, and Exotic tags. Like, Mathunhain's major resources are food (which can include grain and meat from hunting animals), as well as water since a water spirit inhabits the island (and water can be difficult to come by). <br /><br />Actually, I wonder if it would be better to mention specific foodstuffs in Resource. So instead of food, I would put in grain, fish, and meat?<br /><br />The only reason I am in favor of having cast come before locations is so that if a key NPC can be found in a location, or has some major influence over a location, that the GM will be aware of that ahead of time. Though, I suppose you could reference a NPC in a place, too.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-85539586684636150452014-05-23T08:21:33.864-07:002014-05-23T08:21:33.864-07:00I'm also not much of a Dungeon World guy, but ...I'm also not much of a Dungeon World guy, but I really like the Impressions and Location Moves lists.<br /><br />The Treasure list is great too. I'd probably include settlements typical trade goods in there, both to help with bartering and stocking shops... and because that's what PCs (or, hopefully, the monsters the PCs kill) are going to steal.<br /><br />I'm not sure if I'd want Cast first or Places first, but that's a pretty minor quibble. Cast are more important for sure, but I feel like I always end up describing locations, then the NPCs that are present there. That might just be a GMing style thing.<br /><br />Cheers!<br />KinakKinakhttp://www.metroplexitygames.comnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-9299489328512210252014-05-22T22:28:10.131-07:002014-05-22T22:28:10.131-07:00@Adapt: No prob! Mostly I wanted to see if anyone ...@Adapt: No prob! Mostly I wanted to see if anyone felt that something was missing, or the information was not sufficient enough. I am using the same model for Sundered World, and I want it to be the best it can!David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-31334672634825513102014-05-21T23:44:36.774-07:002014-05-21T23:44:36.774-07:00I've never played Dungeon World, and I've ...I've never played Dungeon World, and I've only read a little of it so far. That being said, I still think your organization and clarity is fantastic. Even with my limited knowledge of the system, I could pick this up and play with it using just about any game. I'm in the process of revising a few different locales for public consumption, so I have been eagerly devouring anything regarding room descriptions, adventure / location presentation, levels of detail, and so on.<br /><br />Thanks for the insight!Rob Othttps://www.blogger.com/profile/04758487406067426354noreply@blogger.com