tag:blogger.com,1999:blog-1790030420507335953.post2753430650047983328..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Dungeon World: Concerning HirelingsDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1790030420507335953.post-55369019989122075872015-04-27T11:37:26.532-07:002015-04-27T11:37:26.532-07:00I don't see any problem with how you handled i...I don't see any problem with how you handled it. Specifically, I'm talking about people advocating for turning hirelings into full-on monsters as a standard. That said, I could see that situation going down several ways, depending on specifics (again, not that I think you handled it "badwrong").<br /><br />If the warrior is not helped at all, I decide that he'll be able to kill the wolf, but will get wounded in the process. Probably gets some nasty bites on his leg, maybe an arm. I could reduce his Warrior skill by 1 until he rests/gets healed to represent this.<br /><br />If the warrior is quickly helped, I could decide that he wounds the wolf, using the damage suggestions on page 23 (probably a d8). <br /><br />Of course, soft and hard moves could change this, specifically use a monster, danger, or location move, reveal an unwelcome truth, and provide an opportunity. So, I could say that the warrior got pulled down, and that without help he is going to get torn apart.<br /><br />Also works with some of the 7-9 results, where you can give them a hard bargain/ugly choice.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-54586678483120608472015-04-27T09:23:53.290-07:002015-04-27T09:23:53.290-07:00While I agree with the philosophy of the way hirel...While I agree with the philosophy of the way hirelings are codified, our recent campaign has had some challenges with the implementation of it and felt like we needed to flex them more into characters, at least for combat.<br />The group is 3 PCs who undertook a long term mining operation in an abandoned cavern. To make this work, they hired 3 or 4 miners, a cook, 2 former soldiers for additional protection, and essentially 2 thugs to help with gruntwork. That process worked smoothly and the framework worked fine right up until the campsite they built was attacked by some giant wolves. In order to play to see what happened, in a cinematic fashion, we figured that some of the hirelings would probably hide, some would defend themselves, and soldiers (who had decently loyalty) with join the battle. But when one of the soldiers is cornered by a wolf, and the DW rules only seem to talk about a warrior "aids their skill to the damage done" when *you* (a PC) deal damage, we felt like we had to approximate some stats for the fella and see if he was able to injure the wolf or not (whose hitpoints *were* relevant) And from that point forward, most of the hirelings had some basic stats for resolving combat.<br /><br />So we sorta ad libbed companions apparently in the heat of the moment...<br /><br />Incidently, the cook's death in a later encounter was quite graphic and was actually felt by the party... ;)<br />Brian L Bloomhttps://www.blogger.com/profile/05557144534595483878noreply@blogger.com