tag:blogger.com,1999:blog-1790030420507335953.post3627046803412023342..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Numenera: The Devil's Spine, Episode 002David Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1790030420507335953.post-62471376965760666102014-01-27T22:07:41.111-08:002014-01-27T22:07:41.111-08:00Good to know, though we dropped that game awhile b...Good to know, though we dropped that game awhile back due to one of the players having to juggle a baby. He schedule has since opened up, but we were not too impressed with Numenera in actual play, and are shifting gears back to Dungeon World or maybe FATE.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-35879541250532675062014-01-27T13:10:00.382-08:002014-01-27T13:10:00.382-08:00I have very little experience with Numenera, but I...I have very little experience with Numenera, but I'd suggest that there's a crucial tipping point between levels 3 and 4 in terms of enemy threat.<br /><br />Players will hit a level 3 enemy 60% of the time, and it will hit them 40% of the time. Players will hit a level 4 enemy 45% of the time and it will hit them 55% of the time, which tips the balance *just* the other way.Dan Hhttps://www.blogger.com/profile/05711867728179306264noreply@blogger.com