tag:blogger.com,1999:blog-1790030420507335953.post432726165638220618..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: The Point of ExperienceDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1790030420507335953.post-80727124785506616602014-03-24T18:17:24.940-07:002014-03-24T18:17:24.940-07:00Well, the reason those numbers are so large in the...Well, the reason those numbers are so large in the first place is because of the old "Every 1 gold equals 1 XP" rule from older editions of the game. However, since modern editions of the game no longer use that rule, the only reason the numbers are that big are probably due to tradition or wanting to have unnecessarily big numbers like you said. <br /><br />I agree the minimalist approach is the way to go if you're going to use experience. It makes it much easier to track and a lot easier for me to hand out. Anonymoushttps://www.blogger.com/profile/10319177216467599283noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-46628306170060877552014-02-20T20:08:55.969-08:002014-02-20T20:08:55.969-08:00Yeah, but I am not a fan of characters with varyin...Yeah, but I am not a fan of characters with varying XP requirements, either. The best method, to me, is to just have characters level up at various plot milestones, and also have levels not be necessary to climb the monster ladder (kobolds > orcs > ogres > giants > dragons > etc).David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-40551231164197857032014-02-20T19:58:58.900-08:002014-02-20T19:58:58.900-08:00Personally the only reason I would bother with XP ...Personally the only reason I would bother with XP nowadays is if I were doing incremental leveling, so players had to actually pick and choose what part of their character they wanted to "level up".<br /><br />Otherwise if I *had* to use XP for leveling, I think a minimalist approach is the way to go: what is the point of demanding 1,000 XP to level up besides just making the number unnecessarily large?<br /><br />Another thing that would make XP better is if levels were not assumed/required. Like, make monsters monsters. No level 3, 6, 9, or whatever orcs. Just make an orc an orc and a dragon a dragon, and let players deal with it how they may.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-12187153658800006632014-02-20T10:41:24.324-08:002014-02-20T10:41:24.324-08:00I agree that once 3e normalized the cost in XP to ...I agree that once 3e normalized the cost in XP to level up, XP became largely irrelevant unless you were playing the sort of game where players compete for XP. (No fair, you killed them all before I got into range!)<br /><br />In previous (2e and lower) D&Ds, XP makes a lot more sense, since for example your Thief will level up much more quickly than your Magic User. The acquisition of XP becomes a metagame in itself. I've even heard of parties distributing gold (for XP) unevenly to help level up new characters and such.<br /><br />Obviously everyone has their own preferences in how to play games, but IMHO, XP was rendered irrelevant by game mechanics, not culture.hdanhttps://www.blogger.com/profile/16748671444451280112noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-48605543375497132382014-02-20T10:11:56.876-08:002014-02-20T10:11:56.876-08:00Honestly, one of the best things I feel that 4e br...Honestly, one of the best things I feel that 4e brought to the table was the encounter formatting via XP values. Beyond that, however, the statement that each level should essentially amount to 10 encounters resulted in me basically giving each person 1 XP per encounter we had, and after they gained 10 XP, they leveled up.<br /><br />Of course, excellent roleplay, quest completion, and generally awesome stuff also awarded them one or more XP, depending on a few different factors. I feel that this would be a good middleground, but the problem is that trying to quantify this into actual rules would be difficult (save for quest completion, which was given XP values) because of various group makeups and general playstyle variances.Cidolfushttps://www.blogger.com/profile/03866845233589917392noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-50201864432779503082014-02-19T20:25:28.792-08:002014-02-19T20:25:28.792-08:00I also like games that require minimal XP, especia...I also like games that require minimal XP, especially when you can only get like, 1 XP from fighting things per session. David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-21903248085829106882014-02-18T12:44:19.398-08:002014-02-18T12:44:19.398-08:00Yeah, that's a good point. Probably that's...Yeah, that's a good point. Probably that's why I left D&D altogether to go for more story-oriented gaming. Before that we were stuck between 7th and 9th level for ages, trying to avoid boring slugfests with yet another xp-encounter.Jaap de Goedehttps://www.blogger.com/profile/08554247766752846375noreply@blogger.com