tag:blogger.com,1999:blog-1790030420507335953.post4537055926609556712..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: PrioritiesDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1790030420507335953.post-60547277228966658952013-11-21T19:57:50.645-08:002013-11-21T19:57:50.645-08:00I would not call 4E perfect, but again certainly a...I would not call 4E perfect, but again certainly a step in the right direction and a prime example of what WotC can do when they do not constrain themselves to pointless traditions. I am not much concerned with the fate of D&D at this point, given kickstarters and other games: I can always find something else, keep playing a modded 4E, or crank out my own hack.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-18887165648266536542013-11-20T13:13:28.489-08:002013-11-20T13:13:28.489-08:00The only published system that I've ever playe...The only published system that I've ever played is 4e, and to me the fact that they're driving away from perfection id something that makes me want to stop supporting them as a costumer. If they could have just advanced fourth edition with a '4.5' patch, basically reprinting every book in the same format only with errata and fluff, then they would have kept this customer. Back compatibility, people!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-8900331130725583092013-11-19T17:41:14.012-08:002013-11-19T17:41:14.012-08:00@David: Thanks for the kind words! I caught a lot ...@David: Thanks for the kind words! I caught a lot of flak over the weekend for my opinion on random encounters so this is actually fortuitously timed. :-)<br /><br />I agree that Dungeon World is both lighter and yet much, MUCH more satisfying that both previous editions of D&D and Next. As a shameful plug, if you hit the Products link at the top I wrote a campaign front foundation for it, and will be releasing another this week.<br /><br />I have both FATE Core and the Toolbox, and love both (particularly the magic system); Josh and I are planning on, for starters anyway, releasing A Sundered World for both Dungeon World and FATE.<br /><br />Anyway, I think that 4E has its faults, but it demonstrated how much better the game can be when you do not shackle yourself with traditions. For me Next makes me wonder what we could have gotten if they had kept going.<br /><br />@Philo: Maybe, but then in games like 3rd Edition you could still end up with players trying to combine just the write sub-race, class, optional class features, feats, spells, etc. I think it is a potential in any game with lots of crunchy gears to play with.<br /><br />Personally I think it would be nice if they would take a Dungeon World or FATE approach and make races-as-aspects or something else. Maybe even like 13th Age backgrounds.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-46634013530858299542013-11-19T14:29:07.078-08:002013-11-19T14:29:07.078-08:00I like the level of customization that Pathfinder ...I like the level of customization that Pathfinder gives with archetypes. I got out of 1.5e long before the Player's Option books came out, but I did check them out later. Being able to choose too freely can be a problem if people are choose for rules-effectiveness and not character reasons.Philo Pharynxhttps://www.blogger.com/profile/14785954267292226321noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-52852983437800587552013-11-19T08:45:56.768-08:002013-11-19T08:45:56.768-08:00Perhaps it's because I was such a big fan of 4...Perhaps it's because I was such a big fan of 4E, or perhaps because newer, sleeker games such as <i>Dungeon World</i> and <i>FATE</i> have since come along, but the more that I read about Next, the less interest I have in its eventual release. It appears that they've not only done away with some of the innovations that drew me back to D&D after years away from the game, but that they're clinging to old mechanics and assumptions mostly to please an audience that is already being extremely well served by <i>Pathfinder</i>. (Personally, I wouldn't touch <i>Pathfinder</i> with a "pole, 10 ft," but Paizo is providing an amazing level of support.) <br /><br /><i>Dungeon World</i> proved to me that you can create a classic D&D-like experience with just enough crunch to be satisfying, but with far, far fewer rules and constrictions. And <i>FATE</i> seems like it can handle just about any role-playing genre, again without being bound to 40-year-old assumptions.<br /><br />That said, I very much enjoy reading your blog. As someone who clearly loved 4E, your reactions to Next are especially relevant to me.David Thielhttps://www.blogger.com/profile/08487285792910666315noreply@blogger.com