tag:blogger.com,1999:blog-1790030420507335953.post6146173343107777019..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: Fighter ManeuversDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1790030420507335953.post-54831685042336605952014-05-23T09:05:33.172-07:002014-05-23T09:05:33.172-07:00This is funny. The first thing I checked with the ...This is funny. The first thing I checked with the playtest package was the fighter's sheet for this exact same reason. This is when I got the first bad feeling about 5th where I had been excited before.<br /><br />They were the most tedious to play and mediocre characters in 3rd ed. It is one of the things I liked of 4th, that they made each class equally interesting! <br /><br />Come back to 5th, I see the fighter sheet is barely a one-pager, the wizard sheet has three pages full of stuff. Sure, it is level 1 but it doesn't get much better.<br /><br />That is just one thing, then there's the fact that customization is basically a matter of a couple of choices and urgghghhNilhttps://www.blogger.com/profile/16936700838022594480noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-55900746360982152782014-04-03T14:15:18.899-07:002014-04-03T14:15:18.899-07:00I am not sure why you bring this up, but I would l...I am not sure why you bring this up, but I would like to point out that Tome of Battle did not add martial maneuvers for martial classes, it added three classes that had access to abilities referred to as maneuvers.<br /><br />This might sound like nitpicking, but it did not allow fighters and rogues to swap out class features for other class features that would actually put them feasibly on par with spellcasters.<br /><br />Plus not all of the maneuvers were "martial" or, rather, extraordinary: a number were explicitly magical, unlike martial exploits from 4th Edition (which were not magical despite the wild claims of some of its detractors). <br /><br />Finally, they also differed in that you could only ready a limited number that you knew, and could regain them all in the middle of combat.<br /><br />I have heard that Tome of Battle and Star Wars inspired some of the mechanics in 4th Edition, but I did not even say that 4th Edition was where they originated from at any rate: I said that 4th Edition was when the fighter finally became a viable class option at any level, and that they might use more per-encounter resources.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-68573421267345368702014-04-02T19:20:28.281-07:002014-04-02T19:20:28.281-07:00Actually in 3e there was the Tomb of Battle that a...Actually in 3e there was the Tomb of Battle that added maneuvers for martial classes. Star Wars Saga Edition used it extensively for Force Powers and other mechanics that would be the test bed for 4e. The ideas in this book paved the way for all the classes to gain maneuvers.Frank Foulishttps://www.blogger.com/profile/04870574712195500240noreply@blogger.com