tag:blogger.com,1999:blog-1790030420507335953.post7091898961463343485..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Epiro: Episode 101David Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1790030420507335953.post-58811435427611087732013-04-15T10:21:01.221-07:002013-04-15T10:21:01.221-07:00Very cool. I think I mentioned a while back that I...Very cool. I think I mentioned a while back that I've been working on a revisit to Ravenloft with my own group; the first campaign died out quite spectacularly (ie. with some big changes that blew the story apart) but no resolution was achieved, so I've decided to build a new campaign based on the old one, make some appropriate changes and then take a fresh party through and see what transpires. I've been updating my progress with it on my own blog, if you're interested to see what I've come up with.<br /><br />Tremulus is a great game -- our story isn't Lovecraftian horror, per sé, but it is horrific -- and the "yes, but" system works extremely well for the stories that focus on horror. It sounds like it runs identically to Dungeon World, only minus the fantasy elements.<br /><br />Very cool, I'm happy to hear that you've got some more content coming out about A Sundered World! I look forward to keeping up with it!Anonymoushttps://www.blogger.com/profile/14193671282073958347noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-38259166368941677232013-04-15T09:29:51.944-07:002013-04-15T09:29:51.944-07:00Oh I agree, and my plan was to have him get away a...Oh I agree, and my plan was to have him get away and wear them down over time with cat-and-mouse games before a final confrontation. Since I was not planning on revisiting the setting, the idea was to give them a good chance at defeating him (though coming back with a fresh party and confronting their vampiric former selves would have also been cool).<br /><br />Mostly my comment was aimed at how many times I have attempted to run that module without completing it.<br /><br />I had heard of Tremulus, but have not picked it up as my group does not want to devote much time to testing the waters with other games. Even so, I like cribbing material from other systems, especially ones that focus on Lovecraftian elements (like Trail of Cthulhu).<br /><br />Josh and I are gradually turning out basically preview material for A Sundered World while refining it more and more. We have some stuff on drow and a more "normalish" village in the works, at least one of which should be done this weekend.<br /><br />As for Epiro, it was pretty just that I had never run a Greek-ish campaign before, despite my childhood love for Greek mythology, same reason that I am doing it sandbox style (which is also ideal if people cannot show up: make new characters and run in a different direction).David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-30183450404926165152013-04-15T07:51:02.060-07:002013-04-15T07:51:02.060-07:00I have run Ravenloft, I have friends who have ran ...I have run Ravenloft, I have friends who have ran Ravenloft, and I read stuff from people like you who have run Ravenloft, and not a single source I can find shows a Ravenloft campaign running to its expected conclusion. Strahd always gets away! Slippery vampire lord, that one.<br /><br />Running Ravenloft with the DW system was a very interesting move; I thought the system would really be the perfect companion to the oppressive horror and despair that Ravenloft is supposed to emulate. It's too bad that your group died out with that campaign. I'm currently playing in an '80's horror RPG that uses the exact same system (only it is called 'tremulus' and is usually focused on Lovecraftian horror) and I find that it works perfectly for that sort of game, but perhaps trying to use it for stock fantasy settings isn't the best fit?<br /><br />I'm excited to continue reading your entries on Epiro. I've been keeping up with your Sundered World stuff and it's all very exciting but sometimes it's cool to start fresh and try something more classic. I enjoy that the world has a slight Greek feel to it -- that's a very interesting direction to take, is that your choice or something straight from the Next material? -- and I hope that this campaign lasts you a while! It's always a good feeling to get a campaign going again.Anonymoushttps://www.blogger.com/profile/14193671282073958347noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-43075089070183061132013-04-08T12:57:53.499-07:002013-04-08T12:57:53.499-07:00Most of them come from many years of playing D&...Most of them come from many years of playing D&D (mostly 4th Edition) and other RPGs where your roll determines success/failure. DW is similar, except that failures, or even partial-successes (or "yes, buts") can cause automatic results, like being hit by a monster.<br /><br />There is definitely some sort of disconnect going on, and I really cannot fault DW for that. The other issue is the severely limited character options, advancement, magic items, etc. I think they are used to meatier characters, which is not a bad thing. <br /><br />My personal issues were continuously trying to come up with satisfactory "yes, but" results that did not simply prolong encounters until they became boring. I think that when they encountered a lone zombie, and I just let them succeed that it felt like cheating (despite a 4:1 ratio).David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-45071986135515406072013-04-08T11:06:53.455-07:002013-04-08T11:06:53.455-07:00Do you have any thoughts on why your group lost in...Do you have any thoughts on why your group lost interest in Dungeon World? I ask because my group similarly gave up on Dungeon World after a few sessions and clamored for a return to D&D. My best guess is that they were put off by the sheer frequency of failed and partial-success results; it was very hard for the characters to just *succeed* at anything. I didn't mind, but I (along with the GM) have spent a lot more time than the rest of the group playing games where failure is the norm.NthDegree256https://www.blogger.com/profile/17315121482447012783noreply@blogger.com