tag:blogger.com,1999:blog-1790030420507335953.post855449405630718623..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Legends & Lore: Design Folly, Part TwoDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1790030420507335953.post-86632589619578709762013-12-05T12:49:32.032-08:002013-12-05T12:49:32.032-08:00I personally do not have many problems with the un...I personally do not have many problems with the unwieldy rule, but Mearls is wrong in that it is going to be a "local" rule: everyone is going to learn about it whether or not they "need" to just from dealing with monsters packing ranged weapons, and the fact that they can use that knowledge when dealing with monsters with ranged weapons (which lends itself to a form of system mastery).<br /><br />Basically, like the concentration rules. It is neither elegant nor local. It is just another rule.<br /><br />The elegant solution would be to keep it so that ranged attacks provoke, since that means that everyone just has to learn one trigger for a rule that they already all know about. It still penalizes ranged attacks (if that is something that must be penalized), but is more elegant because it is easier to remember.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-86161692093518297522013-12-04T05:03:37.975-08:002013-12-04T05:03:37.975-08:00that's.... not simple.that's.... not simple.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-12003007067213257182013-12-04T00:21:49.105-08:002013-12-04T00:21:49.105-08:00The opportunity attack issue of multiple triggers ...The opportunity attack issue of multiple triggers could be solved, or at least helped, by a simple definition of what allows opportunity attacks. The best I can think of is that essentially 'ignoring an engaged enemy' provokes an opportunity attack from said enemy (engaged enemies would be things you're in melee with).<br />Moving away without disengaging is essentially ignoring them and what they might do, while a ranged attack against something OTHER than an engaged enemy is again ignoring them in favour of another situation. Both are triggered by the same basic concept, and you could easily apply it to more unusual situations, such as something distracting occurring (Fighter steps on trap, goblin takes opening from the distraction to stab the fighter).Anonymoushttps://www.blogger.com/profile/09170913641350538507noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-9991189339021746842013-12-03T20:44:07.087-08:002013-12-03T20:44:07.087-08:00Something I also think that Mearls misunderstands ...Something I also think that Mearls misunderstands is who carries which burdens is very important to the information management of a game system. The "unwieldy" trait that he talks about is ironically a very inelegant way of imposing a penalty of using ranged weapons in melee because it requires that person who is imposed to remember how and when it triggers.<br /><br />As a consequence, you can probably expect that many players and DM's might easily overlook when they should be subjected to the drawbacks of "unwieldy." After all, as a player I'm not focusing on which of the DM's monsters are using short spears vs. long spears and he's probably not considering the all the mechanical consequences of the player that randomly decides to use a sling. Normally such an oversight would have significant ramifications on balance, but the Next system lacks much balance to begin with.Anonymoushttps://www.blogger.com/profile/05050117888158477528noreply@blogger.com