tag:blogger.com,1999:blog-1790030420507335953.post8756909283872425619..comments2024-03-23T08:21:07.075-07:00Comments on Points of Light: Dungeon World: ArtifactsDavid Guyllhttp://www.blogger.com/profile/16299128722345607123noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1790030420507335953.post-66730073785165761362015-05-01T21:18:26.529-07:002015-05-01T21:18:26.529-07:00@Svafa: Yeah, I don't think that all artifacts...@Svafa: Yeah, I don't think that all artifacts should operate universally. Maybe a "cursed" (or evil/corrupting) artifact is just more dangerous to tap into.<br /><br />I like that.David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-6357525845585416852015-05-01T11:44:55.616-07:002015-05-01T11:44:55.616-07:00What about the 7-9 on a resist being a choose one ...What about the 7-9 on a resist being a choose one with options like: it takes your full concentration; take -1 ongoing; it loses 1 concordance. Those aren't really balanced against one another, but you get the idea.<br /><br />Also, I prefer the alternate commune. It's simple and accomplishes what I'd expect/want from a commune ability without the hassle of possibly failing and taking a penalty for trying to find out how to appease the item. >.< I could see that being an interesting wrinkle for a cursed/evil/uber chaotic artifact perhaps, but not for artifacts in general.Svafahttps://www.blogger.com/profile/12237691554328991393noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-43704104439682260012015-04-30T23:40:31.848-07:002015-04-30T23:40:31.848-07:00Sorry for the delay in responding to these comment...Sorry for the delay in responding to these comments. The past few days have been a frenzied blur of getting our store-fronts managed.<br /><br />@Chris: I hear that. I think that magic items shouldn't necessarily feel "safe". I mean, some might, but others might be considerably more than you bargained for.<br /><br />@Christopher: Glad you like the concept. Other options I'd been considered were to be able to "buy" off drawbacks from the artifact, and even lower its EGO (kind of a reverse of AW, where you can up a stat with an improvement).<br /><br />@Elstiko: The Ashen Crown? That's an...Eberron thing, right? Have any ideas for the crown's abilities?<br /><br />@Marshall: Haven't really decided. I could see it just being 5 and it "levels up", or scaling as with characters. Maybe more powerful artifacts demand more?<br /><br />I also dig that move. What about having it so that you can automatically defy the artifact, but it loses 1 concordance? Another player in our SW campaign wants a pair of artifact swords, so we'll be getting in more playtesting!David Guyllhttps://www.blogger.com/profile/16299128722345607123noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-12784050796948666172015-04-30T13:25:30.068-07:002015-04-30T13:25:30.068-07:00Looks cool, although you haven't mentioned how...Looks cool, although you haven't mentioned how many XP an artifact needs per advance. An even simpler take might be something like...<br /><br />Artifacts are intelligent and communicate their desires to their wielder. When you end a session, if you acted in accordance with your artifact's Instinct, mark 1 concordance. Artifacts reveal new abilities to their wielder when certain concordance thresholds are reached as noted in their description. The GM may revoke points of concordance as necessary if you defy the artifact's whims. Wielders who fail to build concordance find their artifacts move on before too long. Anonymoushttps://www.blogger.com/profile/07299612357287954748noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-81576727289440316322015-04-29T18:04:11.287-07:002015-04-29T18:04:11.287-07:00I look forward to using something like this. My pl...I look forward to using something like this. My players just claimed the Ashen Crown and I was wondering how I would handle concordance.elstikohttps://www.blogger.com/profile/09937805665913122256noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-34067126510549454472015-04-29T04:20:28.073-07:002015-04-29T04:20:28.073-07:00This sounds great, actually. Having the powers the...This sounds great, actually. Having the powers the artifact increase in strength with time means that the adventure will be more inclined to keep it key the long haul, which certainly can add some story plot points. Christohttps://www.blogger.com/profile/01337661935148983313noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-44726529260954858752015-04-28T19:28:06.808-07:002015-04-28T19:28:06.808-07:00I have enjoyed play testing this and I know that t...I have enjoyed play testing this and I know that there are some that say losing control of your character is no fun blah blah blah.<br /><br />Sometimes stuff happens that you can't control. <br /><br />Elric is a great example of this. That guy was a wreck because of Stormbringer. And he is one of the greatest Sword and Sorcery characters there is.<br /><br />and to those that still dont like losing control... Geist Zerstörer (Spirit Destroyer) is looking forward to meeting you and having a few drinks... of your soul.Yermom182https://www.blogger.com/profile/05916578879957522455noreply@blogger.comtag:blogger.com,1999:blog-1790030420507335953.post-15406127801960718372015-04-28T13:01:28.899-07:002015-04-28T13:01:28.899-07:00This is a solid concept, I look forward to themThis is a solid concept, I look forward to themVictor Hurtadohttps://www.blogger.com/profile/12254075841373767921noreply@blogger.com