Dungeon World: The Monk
The Monk is out, and has been added to both the All of the Playbooks and Adventuring Party bundles, giving you two ways to pick it up, at a discount, along with a bunch of other high-quality playbooks.
It's a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike).
How the core of the class works, is you choose several fighting styles at 1st-level. You can only have one active at a time, and each gives you a different type of bonus. For example leopard is all about speed, snake lets you use your Dexterity to attack and has 1 piercing, and tiger just gets a flat damage bonus. As you level up you can expand on the bonuses that each style gives (though again, you can still only benefit from one style at a time).
To make things easier to track, there's a sheet of "style cards" for you to cut out, one for each fighting style, and a space on the character sheet to place the card. The cards list the starting benefit, plus any bonuses for advanced moves. When you have a style active, you place the card on your sheet, and when you chance it, you replace the card.
There's also a small ki pool that you can use to deal a bit of extra damage, or gain a bonus when attempting various physical feats.
Of course all of this is in addition to a slew of other moves (there are twenty-eight advanced moves in total): you can hold more ki, gain additional bonuses when you defend, become tougher when you have ki, deal more damage with it, use it to reinforce your mind, and so on. In this way you can better control what kind of monk you wanna make.
If you check out the preview over on DriveThruRPG, you can see the entire core class, plus some of the advanced moves. More than enough to to try before you buy, for at least a few levels.
This product contains eight files.
Two are letter-sized character sheets that use our new character sheet layout. One has a completely blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.
The third is a sheet of "style cards". These list the base effect of each style, plus the effects from any advanced moves.
The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:
Another Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).
It's a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike).
How the core of the class works, is you choose several fighting styles at 1st-level. You can only have one active at a time, and each gives you a different type of bonus. For example leopard is all about speed, snake lets you use your Dexterity to attack and has 1 piercing, and tiger just gets a flat damage bonus. As you level up you can expand on the bonuses that each style gives (though again, you can still only benefit from one style at a time).
To make things easier to track, there's a sheet of "style cards" for you to cut out, one for each fighting style, and a space on the character sheet to place the card. The cards list the starting benefit, plus any bonuses for advanced moves. When you have a style active, you place the card on your sheet, and when you chance it, you replace the card.
There's also a small ki pool that you can use to deal a bit of extra damage, or gain a bonus when attempting various physical feats.
Of course all of this is in addition to a slew of other moves (there are twenty-eight advanced moves in total): you can hold more ki, gain additional bonuses when you defend, become tougher when you have ki, deal more damage with it, use it to reinforce your mind, and so on. In this way you can better control what kind of monk you wanna make.
If you check out the preview over on DriveThruRPG, you can see the entire core class, plus some of the advanced moves. More than enough to to try before you buy, for at least a few levels.
This product contains eight files.
Two are letter-sized character sheets that use our new character sheet layout. One has a completely blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.
The third is a sheet of "style cards". These list the base effect of each style, plus the effects from any advanced moves.
The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:
- The monk class, complete with (again) 28 advanced moves.
- New weapons, dungeon gear, and magic items, including the Sword of the Gathering Clouds of Heaven and the Compliant Golden-Hooped Rod (which fans of Dragonball will recognize).
- The bakemono race, with an advanced move if you want to gain additional benefits while in your animal form.
- The dragon master compendium class, which lets you gain benefits from multiple styles at once.
- A few extra moves.
- A director's cut with questions to ask yourself when rolling up a monk, and explanations and suggestions for some of the moves.
Another Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).
Announcements
After only a couple hours of design and writing, The Swordmage is good to go. If you want a solid fighter/wizard hybrid with twenty-five advanced moves to choose from (in addition to some other extras), pick it up.Grave Goods is the latest magic item compilation in our 10+ Treasures line. If you want nearly 30 undead-themed magic items, some monsters, and advice on how to make your own, pick it up!
Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out!
Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance!
Finally, we've updated If These Stones Could Scream.
Every time you release a new class there's just more and more stuff included. Even just the options in how to view/print the class. Keep up the good work. Looking forward to the next offering and the release of A Sundered World.
ReplyDelete@Svafa: We like to add as much stuff as we can, when we can! We started doing the B&W book and "pre-geared" sheets in response to fan feedback (so if you have any suggestions/changes, we're all ears).
DeleteSW should be out this month: it's going through an alpha feedback phase, and we're wrapping up the last bits of art. If you're on G+, we'll be holding another class vote tomorrow.