A Sundered World: FINALLY!
NOTE: We've made a bundle that nets you A Sundered World and a variety of setting-appropriate classes, while shaving a couple bucks off.
Just beating out the Dungeon World rulebook in size, it's also available in full-color and has over twice as many illustrations (which will soon be released as another big-ass, minimal license art pack).
In case you aren't sure what the hell A Sundered World is, it's a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged by a cosmic war between the gods and primordials.
It includes:
Buying the pdf gets you both the black and white and color versions. Each class gets their own character sheet, and there's even a blank, generic character sheet, which might be useful for characters that end up piling on race moves and/or going into one of the many compendium classes.
Oh yeah: Delos Adamski, of the blog Ramblings of Jacob and Delos, has put up the first part of a kind of broad strokes review of the book.
Just beating out the Dungeon World rulebook in size, it's also available in full-color and has over twice as many illustrations (which will soon be released as another big-ass, minimal license art pack).
In case you aren't sure what the hell A Sundered World is, it's a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged by a cosmic war between the gods and primordials.
It includes:
- Ten races, each with their own race moves, to better allow you to determine how much your race affects you (and serve as a foundation in case you want to flesh out an entire racial class). There's also guidelines and suggestions for using them in "default" Dungeon World games.
- Six new classes.
- New weapons, armor, dungeon gear (including poisons), services, transport options, hireling skills, buildings, and magic items.
- Materials to further customize your weapons and armor: bind a wind spirit to your spear so that it flies further, shape a shield out of black ice, or don sturdy-yet-weightless armor shaped from raw astral essence.
- Ships, both magical and mundane, to help you get around the Remnants, Maelstrom, and the darker regions beyond. There's ship-specific moves, plenty of example ships to choose from, and a section to help you build an entirely custom ship of your own design.
- World moves for drifting through the astral, willing objects into existence using astral essence, lingering on as a ghost when you die, and more.
- Eleven new monster settings, detailing glorious-yet-terrifying angels, sinister devils, cold, emotionless machines from the pre-Sundering era, spirits that managed to survive the Sundering, and strange beasts that were changed during the Sundering, or managed to adapt.
- Six varied example campaign and adventure fronts to get you started.
Buying the pdf gets you both the black and white and color versions. Each class gets their own character sheet, and there's even a blank, generic character sheet, which might be useful for characters that end up piling on race moves and/or going into one of the many compendium classes.
Oh yeah: Delos Adamski, of the blog Ramblings of Jacob and Delos, has put up the first part of a kind of broad strokes review of the book.
Announcements
This is a pretty big milestone for us, at least in terms of page count, but we've got plenty more in the works (some coming out this year, many more in the next year):- The Fighter - A Dungeon World Playbook
- The Gunner - A Dungeon World Playbook
- The Ghost - A Dungeon World Playbook
- The Heart of Hemskil
- An expansion for A Sundered World (dunno what I'm gonna called it, maybe something like Sundered Fragments)
- Melissa's as-of-yet-unnamed pirate world/thing (which has a draugr class!)
- Another Dungeon World campaign setting (another company is paying me to write it).
- Sunken Treasures (our fifth 10+ Treasures volume)
- An adventure for Crimson Dragon Slayer
- A couple of classes for Mythic Mortals (my stretch goal got hit)
- Dungeons & Delvers Core Game
- 4Ward/FrankenFourth Core Game (needs a better name)
Plus, of course, whatever other Dungeon World classes people vote on.
The Monk is now available. It's a very flexible class, crammed with nearly thirty advanced moves (plus all the other extra content that we're known for), so we made another tweak to our character sheet layout in order to make it easier to remember what stance is active, and what it does.
Grave Goods is the latest magic item compilation in our 10+ Treasures line. If you want nearly 30 undead-themed magic items, some monsters, and advice on how to make your own, pick it up!
Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.
Congrats! Of course I'm biased, but can't wait for your Crimson Dragon Slayer adventure. /~(;,;)~\
ReplyDelete@Venger: Oh yeah, that's next on the docket (along with The Fighter and Ghost classes, which I can basically design in my sleep at this point).
DeleteI dunno if I could have gotten it done in time for Halloween and STILL done it justice. Oh well, something I'll be able to mark down next year!
Great Product , excellent art , well thought out , kudos!
ReplyDelete