Zombicide: Black Plague, Welcome to Wulfsburg Playthrough

Tried out Welcome to Wulfsburg, the first quest from the Wulfsburg expansion. We thought it was going to be easy since it was the first quest, and all of the objectives are fairly close together (and two also give you vault items), but damn shit hit the fan really fast: we almost always had at least one sort of Abomination on the board (usually two), plus wolves and archers, at one point we had every Abomination on the board, and we lost two survivors on the way.

Our daughter loves playing Klom (big ogre guy), which was probably the only reason we made it out alive (or at least didn't lose more survivors): at one point I found an Earthquake Hammer which I gave to her, and this plus Klom's Barbarian and Super Strength skills let her clean out a room filled with some twenty zombies and a pair of Abominations (she ended up going into Ultrared mode, all the way back into Orange a second time).

Aaand Redcap goes down.

Before Klom

Had to grab more dice because c'mon how often do you get to roll 20+ dice at a time?

If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

A Sundered World: Player Fragments, the first supplement for A Sundered World, is finally out!

Hot on the heels of The Blackguard, The Troll is out! The Rogue is up next: we should have an alpha draft ready soon.

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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