The Heirs of Ruin Play Report 1 Monday, June 27, 2011 I've been rather slow and/or late updating over the past few weeks due to planning out an adventure path for Dark Sun , titled The Heir...
Battle Cleric Options Saturday, June 25, 2011 Courtesy of Mearls, there's now additional options for Strength-based clerics to the tune of a variant class feature, variant Channel D...
Conquest of Nerath Review Friday, June 24, 2011 Conquest of Nerath is WotC's latest board game that takes a departure from their previous cooperation adventure games, instead pitting ...
Legends & Lore: The Core of D&D Tuesday, June 21, 2011 In this week's Legend & Lore column , Mearls begins by submitting that in the early editions of Dungeons & Dragons it was easier...
Character Themes: Born from Shadow Friday, June 17, 2011 Only two themes , this time? Oh well, at least they are shadow-oriented. Now if only I was able to run a L.A. Noire-type campaign that takes...
Vestiges of the Black Star Friday, June 17, 2011 I'm planning a Dark Sun campaign in which one of the players is a genasi swordmage/warlock hybrid. The player wants to be able to gain ...
Legend & Lore: The Many Faces of D&D Thursday, June 16, 2011 Mearls is of the belief that D&D is at its best when it manages to cater to as many styles of play as possible . While trying to please ...
D&D Limits Adventure Design? Saturday, June 11, 2011 This is going to be one of those ranty posts, so if you aren't a fan of those then I would just move along. So over at Paizo's mes...
Monster Vault: Threats of the Nentir Vale Review Thursday, June 09, 2011 Packaged in a paper sleeve, Threats of the Nentir Vale includes a 129-page soft-cover book that abides by traditional dimensions of Mons...
My Ideal Digital D&D Thursday, June 02, 2011 These pregens were WAY cooler, back in the day. In the wake of Daggerdale's disappointment, I decided to write up a list of stuff I&...