Dungeon World: Skeleton Playbook

The skeleton playbook is up for sale on Drivethrurpg.

This playbook allows you to play a bonafide monster: how did you die? What brought you back across the threshold of the Black Gate into a state of unlife? What are you going to do about it?

As a skeleton you are not only harder to kill, but your unique brand of strange abilities allow you to create weapons from your bones, detach parts of your body and control them from a distance, skullk around the shadows (and even teleport between them), transfer your soul into other skeletons, help your allies out in a pinch, ask the dead questions, and more.

Melissa and I had a lot of fun conceiving and writing this playbook which, thanks to playtest sessions and feedback from the gang over at the Dungeon World Tavern, grew from a bare-bones concept to a more...well, it is still bones, but they have been polished. Polished with...careful scrutiny and gradual refinement.

Aaanyway, give it a look, and if you do buy it let me know what you think (good or bad), and/or leave a star-rating if it is not too much trouble.

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