Dungeon World: The Mummy (And Other Stuff)

First up, the mummy playbook is now available on Drivethrurpg.

This was something Melissa was really keen on doing once we wrapped up our skeleton playbook, and after several bouts of playtesting and some excellent feedback we are pretty happy with the results: virtually unkillable, flexible curses, can vomit forth clouds of sand or vermin, etc.

Unlike previous playbooks we are including a "digest-sized" pdf along with the character sheet that explains the new tags (like Agonizing and Rotting) and some of the moves, and there is also some new gear, several magic items, and advanced moves that did not make the final cut.

Our next playbook is going to be the ghoul, after which we will bundle them all up for a discounted bulk sale.

Next, you can get Something Stirs in the Blackscale Brakes in print (as well as of course a print/pdf bundle). It has actually been available for some time, I just forgot to mention it here. It is a meager $6, most of which goes to Drivethrurpg to pay for the printing expense. Boo.

Finally, it has been awhile since I talked about Sundered World: I have been busy with 10+ Treasures, the mummy, and so forth. It is nearly at 200-pages as Google Drive tells it, though once it goes into InDesign it tends to increase by quite a bit. In the very near future I am going to be looking for people that are interesting in proofreading and offering feedback—particularly on the playbooks—in exchange for credit and—even better—a free copy once it is all said and done.

If that is you, hit me up in the comments or use those nifty social buttons in the corner and bug me there.

5 comments:

  1. Ooo, ooo, pick me, pick me!

    Haha, but seriously, I would love to run my group through a Sundered World campaign. It's such a cool universe, I'd love to have them explore it!

    What a cool idea for a playbook, though. I must have missed the skeleton playbook but distributing a series of these to allow people to play monster-like characters is really cool stuff!

    I feel like I should pick your brain about what sort of details you have gone into when creating sourcebooks. I've been toying with the idea of creating a sourcebook for a superhero-themed setting I've created but I'm not entirely sure the best way to approach it -- other than referencing other sourcebooks, I guess! We should talk, haha!

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    1. Alrighty, I'll put you on the list. :-)

      Blame Melissa: I wanted to do the ghoul, but she was "dead-set" on the mummy. It took us a bit to hash everything out, but we learned a lot about moves, fiction, and whatnot.

      Superhero-themed setting? What sort of system are you going with? Also, are you thinking something more traditional (modern day, like Avengers and the like), something off the cuff (like a medieval setting or like Top 10)?

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    2. Haha, well Melissa can have all the blame, then, but it looks pretty awesome! Reading your stuff always makes me think I should give Dungeon World a closer look as a system!

      I typed up a big long thing but I don't want to flood your comments with a huge discussion on this stuff. Can I shoot you an email, or a Facebook message or something?

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  3. You really should, but I would recommend reading this guide before you running it (if you have not already): http://www.mediafire.com/view/?ypk10uede2sgri6

    You can hit me up on Google+ or Facebook (there are icons for both in the upper right-hand corner).

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