Dungeons & Delvers: Bandit Blockhouse Stress Test

Going back to basics (so we can further stress-test numbers, and try out staggered skill and talent gains), we created a new batch of 1st-level characters (based on minis the kids picked out from our kind-of local game store) and sent them over to a small fort occupied by bandits.

Things went more or less fine up until the party made it to the third floor, and squared off against the bandit leader, a few of his henchmen, and a trained cockatrice: the party managed to take out one of the bandits, but then the fighter was knocked out, and the cleric fell soon after.

Luckily the rogue managed to flee due to the mine kobold's ability to pass through stone (she kept popping straight down to the previous floor), so the next session is going to involve her either sneaking back in, or coming back with another pair of adventurers to mount a rescue.

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As a quick aside, we got our Dwarven Forge city builder Kickstarter rewards a couple weeks ago. Kids are loving it (especially the LED torches), and we were able to integrate bits of it into the "normal" dungeon sets (which you can kind of see in the first and third images).

A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.

The Ghost has manifested!

Sunken Treasures has been dredged up from the depths!

Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.

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