Dungeons & Delvers: Delver Magazine

In addition to all those Appendix D zines we keep adding to Dungeons & Delvers, Melissa and I are also working on a most likely irregularly scheduled (depends on how long it takes us to get an issue done), actually proper magazine for the game called Delver.

Here's the cover of the first issue (colors courtesy of Melissa):

Art for the mottled spoar monster:

And a map:

We'll still keep adding more and more Appendix D stuff, and they'll still be free (except for any other compilation volumes we do, since we end up putting way more effort into them), but Delver is going to be more finalized content and overall look way more professional, so each issue will probably cost $2-3 (depends on the page count and how much art we end up doing).

We'll also do print-on-demand for them, since they'll look good enough that I think people will actually want to bother getting them in print.

The plan is to give each one a theme of sorts, to make it easier to find something later and because we like the idea of having a nice chunk of related content, all in one package. For the first issue it's going to be Myconarcana. Right now it's looking to be nearly 30 pages, and will include (for now):

  • A sorcerer bloodline
  • A warlock pact
  • Maybe a barbarian totem if we can swing it
  • Alchemical pods and more potions
  • New ideas for treasure, and a more elaborate (and optional) way to handle poisons
  • Monsters (and a race based on one of the monsters)
  • Dungeon hazards
  • Short adventure
  • Magic items

It's likely we'll at least occasionally do polls to decide an issue's theme. We'll definitely do closed feedback in exchange for free PDFs and print-at-cost links, and we might even see if fans want to submit content.

You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.

Our latest Dungeon World class, The Apothecary, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).


  1. Speaking of sorcerers, something occurred to me; how is the class intended to interact with races that have no Vitality at all, like Cthon or Kytherans? Obviously you can say that constructs don't actually have bloodlines and so can't take the class at all, but I'm certain that someone will come up with a backstory that makes it work at some point.

    1. @Anon,

      We're changing cthon a bit, so they'll have VP now.

      As for kytherans, they would just lose WP, which I think is fine since they can easily and quickly repair themselves. Though I'm also considering giving them VP anyway and flavoring it as they're over-exerting themselves, like how a machine can run too hot and possibly cause damage or break down, and during a short rest VP recovery is them cooling off and making very minor repairs that don't require parts.

      Now sure, you can probably come up with a way for a kytheran to have the equivalent of sorcerer powers: their power source/soul core/whatever is infused with a specific type of magical energy, or they're partially constructed from dragon or giant parts: you just gotta come up with a way to explain their transformations (which probably not that hard because it's all magical in nature anyway).

  2. The change to Cthon is interesting. What prompted it, if I may ask?

    But as far as sorcerers go, I wasn't concerned about paying costs so much as powers that activate automatically when you *run out* of VP. If you never had a VP pool to begin with, are they always active? Never active?

  3. @Anon,

    Oh you can ask about anything, really: we appreciate feedback, counterpoints, and anything new you (or anyone else) wants us to tackle.

    The flavor behind the cthon was that the primordials (or equivalent to Greek titans) created them in order to mimic the creations of the gods as best they could. They couldn't create true life like the gods, but did fairly close.

    I was helping my daughter go through God of War 3 recently, and remember that Gaia gets wounded and her hand blown off, but gradually heals over the course of the game as you go (at the end she has this root-like hand).

    Also while working on another thing I read up on stuff like the Christian god forming man from dust, Prometheus creating man from clay, and other myths where humankind is created similarly.

    So all that plus following the standard damage-and-healing model making things MUCH easier to juggle, I figured that why NOT have cthon be made from a kind of living stone that can heal? Like the kytheran's energy source, VP could also be interpreted as the cthon's elemental essence running low.

    And oh my god I didn't even consider stuff that triggers when VP gutters out. So I guess that answers my question whether we should find an in-game way to justify kytheran VP. Thank you Anon for pointing that out: you're the first person to do so!


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