Dungeons & Delvers: A Sundered World Armor Preview
Some armor concept art for the upcoming Dungeons & Delvers version of A Sundered World (but also usable in part at least for Red Book and especially our prehistoric game):
Armor materials were just one of the big, new things we included in the Dungeon World of A Sundered World (and to a lesser extent in many of our Dungeon World classes): you could have bog-standard leather armor, but if you got hide from a winter wolf it would help you resist cold effects, while hellhound hide would better protect you from heat.
We regret not doing art for it to showcase how it could look, but back then art took us a lot longer to do. We're way faster and better, now, so for the Dungeons & Delvers version we want to rectify that (and if people want us to do a kind of "enhanced edition" of the Dungeon World version of A Sundered World let us know).
Another, more thematic change, is that we're going with a more primitive, post-apocalyptic look and feel for the setting. Think of it like the same world (such as it is), where everyone can fly and create stuff out of astral matter, it's just that way less time has passed since the Sundering so things are a bit more savage.
If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.
Our latest Dungeon World class, The Apothecary, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Armor materials were just one of the big, new things we included in the Dungeon World of A Sundered World (and to a lesser extent in many of our Dungeon World classes): you could have bog-standard leather armor, but if you got hide from a winter wolf it would help you resist cold effects, while hellhound hide would better protect you from heat.
We regret not doing art for it to showcase how it could look, but back then art took us a lot longer to do. We're way faster and better, now, so for the Dungeons & Delvers version we want to rectify that (and if people want us to do a kind of "enhanced edition" of the Dungeon World version of A Sundered World let us know).
Another, more thematic change, is that we're going with a more primitive, post-apocalyptic look and feel for the setting. Think of it like the same world (such as it is), where everyone can fly and create stuff out of astral matter, it's just that way less time has passed since the Sundering so things are a bit more savage.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.
Our latest Dungeon World class, The Apothecary, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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