The Heirs of Ruin Play Report 3 Saturday, July 30, 2011 This was a pretty short session as Randy and Beth arrived a bit later than usual due to work, and we had to introduce a new player. Most of ...
Homebrew: Seeker Evocations Saturday, July 30, 2011 I wrote up some seeker evocations with a desert theme in mind for those that read this blog and actually use third-party/homebrew materia...
Monster Updates And Evard's Shadow Saturday, July 30, 2011 Aside from monster updates for the chuul, grell, and gibbering beast the only other interesting thing this week was the follow up adventur...
Legends & Lore: Setting the Bar Tuesday, July 26, 2011 Mearls contines to expound upon his concepts for a modular game system , and the more he talks about it the more I am in favor of it. ...
Vampire: The Classquerade Friday, July 22, 2011 Mearls made the big reveal on Monday that the vampire class was deliberately designed , as is, to try and provide a class option that could ...
Red Sails in the Fallout Review Wednesday, July 20, 2011 My judgement might be skewed in light of having just come away from Under the Crimson Sun , but I found this heartwarming tale of two anthr...
The Ease of Essentials Tuesday, July 19, 2011 Designing a class or sub-class with pre-specified class features and/or powers, aka "Essentials-style", is easier than one without...
The Heirs of Ruin: Method Mapping Saturday, July 16, 2011 I really dislike drawing maps, so often I try to play out the events of the adventure in my head to get a feel for what might happen (as opp...
Playtest: Wizard Friday, July 15, 2011 Wizard playtest is up. Most of the changes entail giving encounter attacks miss effects of one kind or another, changing zone effects so th...
Under the Crimson Sun Review Friday, July 15, 2011 I am sorry. I could not finish this book . I barely got through half of it before I had to call it quits, and by then the author had just g...
Neverwinter Fortune Cards Friday, July 15, 2011 I got in a booster box of Neverwinter Fortune Cards , which equates to a grand total of ninety- six cards. I picked up a hefty chunk of For...
Neverwinter News Friday, July 15, 2011 Today's Neverwinter Campaign Setting excerpt is about racial variants, specifically gold and shield dwarves. Previous editions swamp...
Legend & Lore: Head of the Class Tuesday, July 12, 2011 Classes with scaling customization sounds like a pretty interesting concept that has not been explored before. Basically a new player/pla...
Class Acts: Assassin Sunday, July 10, 2011 It has been awhile since the assassin got any support, and this article provides about two pages each of flavor and crunch content. While t...
Legends & Lore: Minimalist D&D Saturday, July 09, 2011 I think I get what Mearls is trying to say here : rather than have values derived from your ability scores, why not just use their value...
Going Ape! Review Friday, July 08, 2011 It has been a looong time since I did an adventure review, but since Going Ape! is supposed to use some new-fangled adventure format I wan...
Virtual Table Trial Run Thursday, July 07, 2011 Randy signed me up for a Virtual Table slot while I was on the way home for work, which wouldn't have been so bad if it was not 12th-fuc...
"Essential" Support Wednesday, July 06, 2011 Two parts of the same rules system. Various gamers don't like the Essentials line for various reasons; martial classes without daily...
The Heirs of Ruin Play Report 2 Wednesday, July 06, 2011 Characters Randy's character, a genasi swordmage/warlock hybrid who is named something like Sars I think Maximus, human warlord (Beth)...
Two Custom Rare Items Sunday, July 03, 2011 I created a pair of rare items for my Heirs of Ruin Dark Sun campaign that the players won't get for three or four levels. As it typical...
The Heirs of Ruin: Slave Barracks Map Friday, July 01, 2011 Here's a map I sketched up for my current Dark Sun campaign, based on a map that I can no longer find, adjusted for the encounters and d...
New Adventure Format Friday, July 01, 2011 After some five years, it looks like the guys over at WotC have decided to stop shoehorning encounters into the "delve format" . I...