D&D Next: Bladesinger Homebrew Wednesday, May 30, 2012 Not sure how many times we are going to run the playtest before we get new materials, so I cobbled together a 1-3 bladesinger class using th...
Legend & Lore: First Round Overview Tuesday, May 29, 2012 By now you have already downloaded the D&D Next playtest files, browsed through them, and probably even ran the adventure. For those c...
D&D Next Playtest: Initial Impressions Sunday, May 27, 2012 After reading through the documents I am, short of a handful of issues, fairly hopeful and enthused with this initial iteration. There is a...
DDN Blog: Sword +1, Flame Tongue Friday, May 25, 2012 I spent yesterday reading through the playtest documents for D&D Next, and will post my initial impressions sometime this weekend. For n...
Legends & Lore: Hit Points, Our Old Friend Monday, May 21, 2012 Huh...so, healing surges by another name ? The only difference that I can see is that you regain randomized amounts of hit points instead ...
DDN Blog: Paladin Design Goals Monday, May 21, 2012 Between playing an unhealthy amount of Diablo 3, spending the weekends out of the house, and a more recent article on hit points and healin...
Dragon's-Eye View: The Making of an Owlbear Wednesday, May 16, 2012 It has been hard keeping up with a homebrew campaign, a homebrew ruleset, blogging, and...well... Diablo III , so I will try to keep this br...
D&D Next Chat Wednesday, May 16, 2012 Here are some tidbits from the chat that I enjoyed: Mearls: Hmmm... let's see. I've been DMing mostly, and the rules have change...
DDN Blog: Skills and Task Resolution Wednesday, May 16, 2012 "Characters get four things--skills or traits." This model kind of reminds me of a combination of 4th Edition Dungeons &...
Legend & Lore: Balancing Wizards in D&D Monday, May 14, 2012 Fiiinally . Stating that the wizard "casts spells" is basically a 30-year old mission statement. We got that figured out. What I...
Ultramodern4 Review Monday, May 14, 2012 Ultramodern4 --or U4 for short--is a rules supplement that reminds me of D20 Modern in that it provides rules for a modern-to-futuristic ...
DDN Blog: Goblins Only Care About Your Axe Saturday, May 12, 2012 As I said in a previous blog post, sometimes a fight is just not worth the effort of stopping the game to draw out a tactical map. I cannot ...
Dungeon Survival Handbook Review Tuesday, May 08, 2012 Dungeon Survival Handbook is a 160-page supplement—counting the ad in the back—that gives players specialized character options for dungeon...
Legend & Lore: Rogue Design Goals Tuesday, May 08, 2012 I guess according to Twitter it was supposed to be the wizard's turn to show off her design goals, but the rogue *ahem* stole the spotli...
DDN Blog: Wizards with a License to Kill Sunday, May 06, 2012 A previous blog post on background and themes made it pretty clear that backgrounds and themes are just going to be respective packages of...
DDN Blog: Avoiding Choice Traps Friday, May 04, 2012 My first thought of reading this blog post is, "Huh...I really should rerun finish Age of Worms!" I got my 3rd Edition group up...
Dragon's-Eye View: Sexism in Fantasy Wednesday, May 02, 2012 Rather than get into the topic of sexism in fantasy art, I am going to focus on what I would do if I were in charge of the visual guidel...