A Sundered World: Island Creation Sunday, December 29, 2013 UPDATE: You can check out the rules for island creation on Google Drive , and comment on any specific part you want. To help get your cr...
Thunderspire Labyrinth in Dungeon World Thursday, December 26, 2013 For awhile I wanted to take a shot at "rebuilding" 4th Edition's published adventures so that they were more fun (or, actuall...
A Sundered World: Astral Swimmer Compendium Class Saturday, December 21, 2013 The Astral Sea is a major facet of A Sundered World , containing the remnants of every other world that was . Most of the time when the play...
Wandering Monsters: Worlds Collide Thursday, December 19, 2013 I played a lot of Planescape back in the day, and one of my earliest 3rd Edition campaigns was a plane-hopping all-drow game (by demand I s...
Legends & Lore: I Am Just Not Feeling It Tuesday, December 17, 2013 Last week Mearls talked about "feel", stating that good feel leads to player immersion. As with design elegance a few weeks a...
Wandering Monsters: Mapping the World (Also Q&A) Saturday, December 14, 2013 Looks like we get maps instead of monsters , this week. Though I am not exactly a fan of hex maps it is still a decently informative article...
Returning to the Mines of Madness Wednesday, December 11, 2013 Years ago I ran an Eberron campaign steeped in Lovecraftian horror. Not only did adventure titles play off of one of Lovecraft's stori...
Legends & Lore: Tell Us How You Really Feel Tuesday, December 10, 2013 For the past few weeks Mearls has been talking about design elegance, citing criteria that 5th Edition does not meet in order to I guess ...
Five Things I Like About 5th Edition Saturday, December 07, 2013 A criticism that I have heard more than once in the past few months is that I hate 5th Edition Dungeons & Dragons. The two main reason...
Keep on the Shadowfell in Dungeon World Tuesday, December 03, 2013 I have run Keep on the Shadowfell numerous times. The first time was before 4th Edition "officially" came out, and it was such a ...
Legends & Lore: Design Folly, Part Two Tuesday, December 03, 2013 In last week's Legends & Lore column Mearls talked about his favorite solution of solving a problem by removing it entirely, and f...