Wandering Monsters: Level Advancement Thursday, January 30, 2014 How many goblins/encounters/sessions does a character have to defeat/overcome/endure to reach 2nd-level? This week's Wandering Monster...
Legends & Lore: Updates Monday, January 27, 2014 This week we get several rules updates, or more accurately the summary of what those rules updates will probably entail. It looks like ...
Wandering Monsters: Magic Items Thursday, January 23, 2014 "How many magic items should characters wield as they make their way through their adventuring careers?" Ignoring quality over...
Legends & Lore: Campaign Claptrap Tuesday, January 21, 2014 In last week's Legends & Lore Mearls tried to justify inflexible class features with two key points: it speeds up character creatio...
Eldritch World: The Chosen of Ayash Thursday, January 16, 2014 Ayash, the Glorious Life-Giver, the Shining Healer, the Radiant Shield. First, she gave birth to the world; then, to everything that live...
Wandering Monsters: What's So Great About The Wheel? Wednesday, January 15, 2014 Aside from the reminder about the whole "all the worlds in a single multiverse" bit, Wyatt starts things out on a pretty positive ...
Legends & Lore: Faux Flexibility Monday, January 13, 2014 I know Mearls has played other games (or has at least heard of them), so why is he still insisting that one of his reasons for eliminating...
Mansions of Madness Review Thursday, January 09, 2014 Three years late to the scene, I finally picked up Mansions of Madness over the weekend, played it five times (as of this blog post, anywa...
A Sundered World: Race Moves Monday, January 06, 2014 Dungeon World was originally intended to evoke the feel of earlier editions of Dungeons & Dragons , which is why when you pick a class ...
At the Mines of Madness: The Black Goat of the Woods Thursday, January 02, 2014 Back in early December of last year I mentioned taking an old 4th Edition campaign I ran, and turning it into a hefty set of locations an...