Inktober2016: Rocket Snail

I ran A Sundered World a few days ago using FrankenFourth. Adam wanted to keep playing Waive from our previous Dungeon World campaigns, so he rolled up a scion (ie, human) nomad, Shane went with a tarchon battlemind (surprising no one), and Melissa ended up with an ishim blasty wizard.

I'll do a playtest report soon (probably tomorrow), I'm only mentioning it because they just started their foray into a Gigeresque snail dungeon. By the time we got the characters and gear settled there was only about a half-hour left; thus far they've only encountered a quartet of giant snails (which means they're human-sized) crawling about a field of jagged, tooth-like growths.

Hopefully next time they'll run into the weirder shit I've cooked up. Not only the snail stuff I've already posted, but, say, a snail with a rocket pack bolted to its shell because snails are slow and why the hell didn't I put this in A Sundered World: Player Fragments?

It's based on the elemental collidor engine that many astral vessels in A Sundered World use (because the alternatives are harder to maintain/too fucking terrifying), just smaller. This is all well and good for helping the snails get around more quickly, but for some added punch they can also wear spiked helmets and just rocket-headbutt you.
If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

A Sundered World: Player Fragments, the first supplement for A Sundered World, is finally out!

If you're looking for a class that lets you play almost any were-thing you want (plus a bunch of related extra content), then check out The Therianthrope. There's also The Dragon, a class that lets you play almost any dragon-ish thing you could think of.

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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