Dungeons & Delvers: Red Book Kickstarter?

Melissa has a poll running over on G+ asking whether or not you'd back Dungeons & Dragons: Red Book if we did a Kickstarter for it (yes, no, or maybe). So if you have the time and interest, head on over there and cast your vote. If you vote maybe or no, we'd be interested in hearing why, as well as how we could sway you to say yes.

There are two main reasons why we're considering this. The first is that it'll give us a deadline to get the damned thing done. We have a bunch of adventure and setting ideas, as well as games that build on it, but we'd rather get the system updated and all the kinks ironed out before proceeding too much further.

The second, and more important reason, is that it would be much, much easier to get feedback from the playerbase. Right now we'd need to constantly badger people on various social media platforms about whether or not they want to take a look at a given section. Takes longer and I'm betting fewer people are going to see it.

With Kickstarter we can just do a backer-only update: everyone gets an alert, and it'll be much easier to refer to later.

Mind you Red Book isn't some huge overhaul of the game or system. There are some things we're going to change, and some other things we're considering changing. Mostly it's about consolidation and adding more of everything. In any case we'd like to hear from as many people as possible, tell us what they like, hate, would like to see added, and changed. We just think Kickstarter would be an ideal way to facilitate feedback.

For some numbers, right now the book is looking to be at least 400 pages, counting some of the art. Will be more after all the art and other content we thought up has been added. Production values will be better than what you see in Black Book (because we got better at art and learned some new tricks), so the cost would be $15 for the PDF, which would be upped to $20 after the Kickstarter's conclusion.

We know people like Stretch Goals and exclusives. We don't like exclusives and haven't thought of any Stretch Goals. We're open to suggestions, but we don't want to promise something like a race or class for a Stretch Goal, and then pretend that we weren't going to do it anyway. I guess we'd be cool with it if people did want new races and classes, but then won't get upset if we publish it later as part of something else.

Like, the Stretch Goal could be: if we hit this amount we'll add this race for free, but otherwise you'll have to pay for it later when we put it in something else. Something like that.


We're considering Kickstarting Dungeons & Delvers: Red Book. Melissa has a poll running on G+: let us know what you think, but if you're on the fence or against it, please tell us why!

You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.

Our latest Dungeon World class, The Ranger, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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