Dungeons & Delvers: Red Book Monk Preview

The current iteration of the Red Book monk has been added to Dungeons & Delvers: Black Book (check the red book class previews zip file)!

In addition to tweaking some of the class features (and adding an option for Unarmored Defense that actually lets you make a Strength-oriented monk), we've added a bunch of new talents, reworked some, and removed others. The current count is over 50, which is up from I think around 13.

We mostly scrapped the idea of tightly grouping most talents by into separate fighting styles (ie, Crane, Serpent, Tiger, etc). There are still fighting stances, but at most there are two to a stance, so you don't need to worry about taking more than one stance, and then not being able to use a bunch of talents when you're not in the requisite stance.

Of course you don't have to choose a stance at all if you don't want to. There are a bunch of other talents to choose from, and by not restricting the vast majority to a stance it in effect allows you to build your own fighting style (kind of like how the cleric can build their own deity). Ideally you'll pick the stuff you like and rename as necessary to get the flavor you want.

As always, we're interesting in hearing what you guys think, whether it's good, bad, or stuff we overlooked that you'd like to see. Let us know in the comments, via email, or whatever social media platform you prefer (except for G+ since it's going away and we no longer have a notification icon).

Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want (the PDF is also on sale on DriveThru)! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!

Our latest Dungeon World class, The Ranger, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

3 comments:

  1. 1st read through---this one seems the most interesting out of the RedBook wave (I like all of them...). It seems flexible yet cohesive. Not a fan of rock-dudes as races :) but, the class is spot on. I think. I'm trying to carve out time to go back through all of these and give some more polished review/critiques...

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    1. @It's a Me, the DM:

      Awesome! As for race, what race would you prefer to see for the monk then? o.O

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  2. Personally, I'm a classic race guy - elf, dwarf, human, though I find myself lately using 'forged as well. TBH, I'm ok with multiple races in a book...as always, I can pick and chose when I introduce players to a given campaign.

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