#RPGaDay2019: Ancient
Skipping space (for now) because it doesn't really interest me, the overwhelming majority of my tabletop gaming has taken place in a more or less standard pseudo-European, Dungeons & Dragons-ish medieval fantasy backdrop.
Granted in the past four or so years we've gone our own way, so when it comes to flavor and mechanics there are numerous deviations, but outside of, say, A Sundered World it's by design still pretty recognizable.
I hadn't felt any particular need to shake this up (any more than I already have), but my daughter loves dinosaurs, and the latest batch of Reaper minis had a bunch of prehistoric minis, so a prehistoric campaign is something we're going to be running at some point, if for no other reason than just for the hell of it (though we'll almost certainly make a game of it eventually).
It obviously won't be anywhere close to (pre)historically accurate, but that's not the point: I just want to mash up cavemen (geared up like something you'd see out of Monster Hunter), dinosaurs, various other prehistoric critters that sound neat, primal magic, primitive demons, undead, and Lovecraftian horrors and see what happens.
Speaking of Lovecraftian horrors, and this is something I mentioned a few years ago during a previous RPGaDay, but another ancient-but-not-quite-as-ancient setting I'm working on is a kind of bronze-age/Cthulhu mashup. Not sure which we'll focus on first, but in either case they'll need to wait until Red Book is wrapped up.
The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Granted in the past four or so years we've gone our own way, so when it comes to flavor and mechanics there are numerous deviations, but outside of, say, A Sundered World it's by design still pretty recognizable.
I hadn't felt any particular need to shake this up (any more than I already have), but my daughter loves dinosaurs, and the latest batch of Reaper minis had a bunch of prehistoric minis, so a prehistoric campaign is something we're going to be running at some point, if for no other reason than just for the hell of it (though we'll almost certainly make a game of it eventually).
It obviously won't be anywhere close to (pre)historically accurate, but that's not the point: I just want to mash up cavemen (geared up like something you'd see out of Monster Hunter), dinosaurs, various other prehistoric critters that sound neat, primal magic, primitive demons, undead, and Lovecraftian horrors and see what happens.
Speaking of Lovecraftian horrors, and this is something I mentioned a few years ago during a previous RPGaDay, but another ancient-but-not-quite-as-ancient setting I'm working on is a kind of bronze-age/Cthulhu mashup. Not sure which we'll focus on first, but in either case they'll need to wait until Red Book is wrapped up.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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