Playtest Character Sheets

For anyone interested in what a Dungeons & Delvers character looks like, here are the character sheets from the playtest, starting with our daughter's barbarian:

Even with things spaced out, new rules/mechanics, and the ability to make Talent choices at most levels it still fits nicely on a single side of a sheet of paper.

Her ability scores aren't too stellar for a barbarian (statistically she would have been better served as a cleric or even monk). We had everyone roll in order and choose a class later. This is partly why we're doing a more 3rd Edition-esque Attack Bonus and Defense bonus, so that ability scores don't matter quite so much, and even less so at higher levels.

We're also trying out Dexterity for all attack rolls, melee and ranged (Strength still applies to damage for melee weapons, thrown weapons, and bows). This means some weapons lost the Light property, but the dagger and shortsword picked up AP 1 in exchange.


Wife's cleric. I think her background was farmer, hence some of the Secondary Skill choices. Looks like she had a mace all along. Whoops. Also trying out the new types of holy waters. Since she's Healing focused I included that as an additional effect. Not quite as good as a mending potion, though (she started with it due to rolling fairly well on the random equipment tables).
Son is trying out what is technically a playtest class. Even for a "caster" type, everything fits within a single sheet with plenty of room to spare. Could get more if we used a two-column format, which we'll need to do eventually.

No comments

Powered by Blogger.