Legends & Lore: Meaty Feats Monday, July 15, 2013 I have talked about feats a couple of times already, so to sum up my prior experience I will say that I felt 3rd Edition feats to be a p...
Legends & Lore: Monsters and the World Tuesday, July 09, 2013 Last week Mearls talked about their approach to planes, specifically mentioning that the relationship between Ravenloft and the Shadowfell i...
Legends & Lore: System vs. Content Monday, June 24, 2013 I hated adventure design in 3rd Edition at any level. Early on it was because of limited hit points, reliance on certain class features ...
Legends & Lore: Hit Points, Take 3 Monday, June 03, 2013 Another Legends & Lore about hit points ? The short of it is that for the "entry point" at least, hit points will largely ...
Legends & Lore: Feats AND Skills Monday, April 22, 2013 This is a pretty lengthy article, so I am going to start out by condensing the already condensed list of the current design goals featured...
Legends & Lore: Feats Monday, April 15, 2013 I remember first reading about feats during the 3rd Edition previews that ran in Dragon magazine, where they were touted as another laye...
Legends & Lore: Wednesday Packet Monday, March 18, 2013 There is a new playtest packet coming out this week, and just in time for the debut of my sandbox playtest campaign, to boot. There will ...
Legends & Lore: Class Design Monday, October 22, 2012 There is a lot on Mearls's class design guidelines that I like. Using what previously exists is an obvious start, and this is how I...
D&D Next: October Playtest Packet Tuesday, October 09, 2012 The new playtest packet went up yesterday, along with a Legend & Lore article on the same topic. Most of it concerns magic items, thou...
Legends & Lore: Monster Creation in D&D Next Tuesday, July 24, 2012 Well, at least we are kinda-sorta seeing some mechanics . I am a bit wary about the adventuring day being balanced against a sum of XP tha...
Legend & Lore: The Five-Minute Workday Monday, July 16, 2012 My concerns with with pseudo-Vancian magic is not just that it can encourages players to run into the dungeon, duke it out with an encounte...
Legend & Lore: Working in the Game Mine Wednesday, July 11, 2012 The various monster manuals have been helpful sources of examples and inspiration, but too often do not have what I need, much less what I w...
Legends & Lore: Hit Points, Our Old Friend Monday, May 21, 2012 Huh...so, healing surges by another name ? The only difference that I can see is that you regain randomized amounts of hit points instead ...
Legend & Lore: Balancing Wizards in D&D Monday, May 14, 2012 Fiiinally . Stating that the wizard "casts spells" is basically a 30-year old mission statement. We got that figured out. What I...
Legend & Lore: Fighter Design Goals Sunday, April 29, 2012 In case anyone is still not in the know, Monte Cook is out of the game, and the open playtest starts on May 24th. Though Mearls states that ...
Legend & Lore: Cleric Design Goals Tuesday, April 24, 2012 More good than bad, this time around . The bullet list I can get behind, although some people are contending the part about relating to ...
Legends & Lore: Turning and Churning Monday, March 12, 2012 Previous incarnations of turn undead both ruled and sucked . It was awesome because it could get undead to flee or instantly destroy them, ...
Legends & Lore: Charting your Course for D&D Monday, January 09, 2012 Also known as "zOMG 5E!" Before I get into it, you can check the announcement here (as well as sign up for the open playtest ...
Legend & Lore: A Different Way To Blah Monday, November 21, 2011 This picture does not work at any level. What? No...just... what ? Having actually played 3rd Edition, attacks of opportunity might n...
Legend & Lore: Out of Bounds Wednesday, November 16, 2011 I have really gotta stop reading these things , because all they do is confuse, frustrate, and make me wonder exactly what game Monte Cook w...