Legends & Lore: Managing Magic & Complexity Monday, March 11, 2013 Magic is one aspect of Dungeons & Dragons I have never fully enjoyed, so when I hear Mearls make references to "fighting with ...
Legends & Lore: Combat Superiority Tuesday, July 31, 2012 3rd Edition gave us fighters that purported to have lots of flexibility, but ultimately failed at doing what they were supposed to be doing;...
D&D Next Blog: Modularity and Combat Subsystems Thursday, June 28, 2012 In 3rd Edition (and probably older editions) there were combat actions that anyone could try to do; disarm, trip, bull rush (ie, pushing), ...
Rule of Three: Tactical Combat, Maneuvers, and Vancian Magic Tuesday, June 26, 2012 While two out of three is normally a pretty good ratio of success, the part that I did not like was the one that mattered the most to me: ...